Rainbow Six Siege drops controversial Nerf after negative feedback

Ubisoft is no longer moving forward on a controversial topic rainbow six sig A change that would have seen one of the original customers of the game deal with a major drawdown, the company announced this week. The nerf in question dealt with Smoke and his remote gas grenade equipment unique to the operator and listed in designer notes related to the next big update. Negative responses were very quick and plentiful after the change was announced, however, the developers decided to reverse course and forgo this shortcoming.

For those who don’t remember or haven’t seen Smoke in a while, his gas bomb allows him to remotely detonate gas canisters which in turn damage those who remain in the area of ​​impact. It is used to deny players access to certain areas, but does not smoke itself as a customer wearing a gas mask can enter and exit their gas clouds without worry.

This makes sense in terms of character design because he’s the one who uses gas and is naturally prepared to be around him, but Ubisoft felt the need for a change. So, in the designer’s notes, he said that when the next big update drops, Smoke will be vulnerable to his own poison gas.

“While this change is clearly a strength reduction, it is primarily targeting what is essentially a particular smoke-only immunity,” Ubisoft said. “Adding this vulnerability should make it more clear at a glance how abilities affect all customers, even if they are technically wearing gas masks. Removing Smoke’s immunity also affects more aggressive Smoke players. Gas can still be used to deny the area and practice pressure, but smoke no longer roams that deprived area without paying a price.”

It didn’t go well inside siege social communication. While some might support the idea, the majority – or at least the vocal majority – were not. As such, this week Ubisoft said it had decided not to include nerf in the update after hearing player feedback.

“Recent seasons have seen many ‘hidden items’ removed from customers – think Zofia’s survival game,” Ubisoft said. “Smoke was the next to reduce the amount of knowledge-centric mechanics in the game. Your emotional feedback has shown that his immunity to poisonous gases is important, both narratively and mechanically, to his character and to the wider community. For this reason, this change will not be made on live servers.”

Rest of correction notes I saw here They should be released as planned, however, and you may want to get to know them before they arrive.

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