Shredder’s revenge makes a new throwback but still nostalgic

Next video game Teenage Mutant Ninja Turtles: Shredder’s Revenge It feels in equal parts as if it was pulled from hanging storage yesterday and also like a refreshing look at what a modern rhythm video game could be. At least, that’s the impression after playing the first two levels on PC via Steam as part of a recent demo. Developed by Tribute Games and published by Dotemu, TMNT: Shredder’s Revenge It seems like an absolute homage to the classic TMNT video game that should appeal to fans new and old alike.

Two levels, and really all about TMNT: Shredder’s Revenge Shown so far, it’s clearly inspired by animation from the late ’80s with the theme song and overall design feel to the characters and flawlessly New York City by Tribute Games. Given that previous video games were similarly inspired by anime, it makes sense. According to Yannick Belzil, narrative designer at TMNT: Shredder’s RevengeThe decision was made too early to focus on this iteration of characters.

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(Photo: Tribute Games / Dotemu)

“We pulled a little bit out of the streak of play that was there at the time,” says Belzel. “I also feel that part of the art in the movie scene looks like something you’d see in Archie comics that were published at the time, but it’s mostly [the 1987 cartoon]. “

actually playing TMNT: Shredder’s Revenge It was a very smooth experience, which anyone familiar with Tribute Games’ work on titles like Panzer Paladin And Flintock You should expect. In classic style, you navigate April O’Neil from left to right and top to bottom while masterfully facing the Foot Clan and other dangers. While the requirements for the type of game mean that there have been times when I find myself punching the air instead of calling due to the lack of proper spacing, TMNT: Shredder’s Revenge I definitely felt more tolerant than most.

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(Photo: Tribute Games / Dotemu)

And given the genre of the video game, it also means that the job of a narrative designer for Belzel can be a bit challenging. “It’s a lot of massage and making sure we can tell stories with the resources we have, because we’re kind of honorably committed to keeping the same rhythm as arcade games,” says Bilzel. “It means we don’t have long scenes with dialogue trees and things like that. It has to be really fast. It has to be cartoonish, and funny, and instant, and tell that story about how many levels we have that we have the endings and the beginning.”

Based on the first two levels, TMNT: Shredder’s Revenge It is definitely fast. Finally, it took about 12 minutes or so to arrive, and that was as one person instead of several other characters hitting the same bad guys. It’s hard to say what the full game looks like given my lack of gameplay, but if the rest of the game is as cartoonish and simple as what I’ve seen, I’d say that Belzil and the rest of Tribute Games have done a great job of meeting the requirements of what makes a great TMNT video game within the limitations of the genre. In short, I spent a lot of time dealing with it.

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(Photo: Tribute Games / Dotemu)

Teenage Mutant Ninja Turtles: Shredder’s Revenge It’s set to be released for PC via Steam, Nintendo Switch, Xbox One, and PlayStation 4 this summer. You can check out all of our previous coverage of the upcoming video game here.

What do you think of what we saw? TMNT: Shredder’s Revenge this dimension? Are you looking forward to playing it yourself? Tell us in the comments, or feel free to reach out to me and hit me up right on Twitter at Tweet embed In order to talk about all things gaming!

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