“You don’t want a chatty hero.”

Horror games often have different approaches to how often their heroes talk and what they say depending on the game you’re talking about. If you look at the original dead space, Isaac Clark rarely utters a single word, and often makes noise, while Resident Evil games are full of single line and repetitive responses to different situations. in case if Callisto protocol, We know the game will feature actor Josh Duhamel as protagonist Jacob Lee which suggests we’ll hear him talk often enough to know the hit is, but the developers seem to be aware of the fact that players don’t always want to “chatter” the protagonist.

This is something Callisto Protocol Steve Baboutsis, Chief Development Officer, Striking Distance Studios, is particularly interested in this. Papoutsis served as a large producer in dead space As well as executive producer at dead space 2 It was decided that Isaac would take a more speaking role. Developer Explained at that time That it makes sense for Isaac to be more gossipy in the sequel given the events he went through in the beginning, but what is the philosophy of the new character supported by a famous actor?

“Well, for me personally, I really like the story,” Babotsis said in an interview with ComicBook.com. “I guess you want a protagonist. You don’t want a talkative protagonist. You don’t want a tongue-in-cheek wise character. I always… wish with games that I’ll be a part of, the main character somehow guides the player’s thoughts.”

Papoutsis went on to say that talking moments for heroes like Jacob could be attempts to reflect what the player might be thinking or could be something necessary to move the story forward. The latter is a good time to speak, he said, but some speaking opportunities are simply not as important.

“So as you’re going through the experience, they might say something you’re thinking of,” he said. “And then in terms of conveying the narrative, which is really important to us in all the games I’ve been in, creating a narrative that allows players to escape in this world or enjoy this universe that we make. I think it’s important that the story invokes this character to speak. So , in different cases, sometimes it just doesn’t matter. There’s probably no one to talk to and it would be weird if they only talked to themselves. And other times, as I described, if something would help move the story or establish a connection with another character, I think it Appropriate “.

Papoutsis also talked about the game’s unusual focus on melee combat and how that will translate into this particular horror experience.

The Callisto Protocol is released on the 2nd of December.

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