More fighting and less adventure

Hirohiko Araki JoJo’s Bizarre Adventure It has featured in the pages of Shueisha’s various Jump magazines for 35 years, and in that time fans have seen nine different generations of its main characters in their own stories, multiple anime adaptations, and plenty of video game entries to boot. A select few have already been released outside of Japan (even more so in recent years as the franchise has grown in popularity around the world), but thankfully, they’ve been the best in the crop so far. In fact, JoJo’s Bizarre Adventure It celebrates its massive 35th anniversary by taking one of its best in a new way.

Developed by favorite video game studio CyberConnect 2 (which has handled successful anime game entries like Naruto: Ultimate Ninja Storm franchise) and was originally released in 2013, JoJo’s Bizarre Adventure: All-Star Battle It was the full experience up to that point as you walked through the eight different parts of the playable characters, stages, and aesthetics. Currently JoJo’s Bizarre Adventure: All-Star Battle R It could finally take its place with a meatier version of this experience that fans of the series should definitely jump into. He may not have enough of a tie for anyone else.

(Photo: Bandai Namco)

There are some notable differences between the two versions. All Stars Battle R Not only were the expected visual fidelity improvements to come with the rework of the title but with ten entirely new characters not seen in the original version. These new additions have been carried over from JoJo’s Bizarre Adventure: Sky Eyes (also developed by CyberConnect2), but you’ll be hard-pressed to point out the main differences in these characters from the others originally in the title.

There are also some new stages included to reflect these new additions (like FF bringing the “Everglades” stage from JoJo’s Bizarre Adventure: Stone Ocean, for example), but the biggest draw in terms of new materials is the modifications made under the hood. There have been many changes to how the actual game is played with easier-to-play moves (like simplifying combos with the Easy Beat option to sequence button presses into a new motion that’s simply cool enough), and despite having over 50 characters, it’s pretty easy to choose any of the your favorites and go straight without much hassle.

It is the best way to play the original title and it is definitely a must for game fans JoJo’s Bizarre AdventureThe manga or the anime, but it probably won’t have the same level of attraction for curious viewers. While many of the changes are welcome from the older version, one of the new twists was the story summary and the challenge mode from All-star battle In the new “All-Star Battle” mode in All Stars Battle R. This takes matches from those original positions and puts them on an organized grid in each part.

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(Photo: Bandai Namco)

These matches then offer either important story battles like Jotaro vs. Dio in stardust crusaders, but also fun what-if matches like Bruno Bucciarati vs. Funny Valentine (which is originally from Part 7, steel ball run) During Golden Wind. Unfortunately, there is no real additional context or setting for any of these specific matches (compared to what they had in the game’s original story mode). This means that while it’s great to see it all organized visually through manga-like panels, the mode will ultimately only appeal to fans who have the context needed to enjoy unconventional matches, not to mention the big ones in the actual story.

This is the biggest collapse JoJo’s Bizarre Adventure: All-Star Battle R, finally. As much as it becomes a fun celebration of the franchise filled with the kinds of visual and audio characters that fans loved from the original series, there isn’t enough to actually get those interested. There is a lack of depth in the single player options, and plenty of them JoJo’s Bizarre Adventure The fans will jump at first. While the combat system looks a lot smoother overall, there’s no real way to learn it with the training mode which lacks some of the deeper features that current fighters have such as allowing the player to set a style for the opponent (although a second console can also be tapped) .

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(Photo: Bandai Namco)

Combined with the lack of context in the All-Star Battle mode (and thus the lack of progression in the ‘Story’ mode), the rest of the pack starts to look bigger. Exploring other options like online battles doesn’t really amount to much either because the battles I’ve experienced since the game’s release have crashed with terrible slowdowns and are almost unplayable in some of the worst cases. So even if everything looks great, and the super moves are full of character, it’s hard to find the motivation to keep going as a single player.

JoJo’s Bizarre Adventure: All-Star Battle R It is a great experience for fans who are familiar with the original series and those who jump into the fight as a result. There’s a lot to love in this regard as the original manga character is in full force, but there’s a bit of that “strange adventure” that also lies at the heart of the Araki series. The combat has been improved, and there are a lot of characters to play around with, but more fighting doesn’t always mean more fun in this case.

Rating: 3 out of 5

JoJo’s Bizarre Adventure: All-Star Battle R Available now on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S, Nintendo Switch, and PC platforms. The publisher provided a review version of the game for the purpose of this review, and it was reviewed on PlayStation 5.

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