The Last of Us Part 1 gets a new update for PS5, patch notes revealed

Today, Naughty Dog released a new update for its new model of the last of uswhich is officially titled The Last of Us Part 1. When TLOU Part 1 It first launched earlier this month and came with a day one patch that improved the game quite a bit compared to its base version. Now, Naughty Dog has released another new update that made the game a little better.

Available for download now, version 1.02 update for The Last of Us Part 1 It was pushed live earlier today. In short, this patch doesn’t do much other than correct some lingering bugs and other issues that have occurred to some players. Some of these mods have been associated with Phot mode, sound, and lighting.

Probably the most notable thing that Naughty Dog has done in this update is to put Fidelity in The Last of Us Part 1. Specifically, VRR is no longer required to be enabled in order for the fidelity mode to operate at an unspecified frame rate. This should, in theory, improve the game’s visuals as much as possible while also ensuring that the game’s performance is also at its highest possible level.

If you want to find the full patch notes for this new file The Last of Us Part 1 The update, you can check them out below.

pioneer

  • Fixed various situations across the game where level geometry would leak at certain checkpoints.
  • Several issues with image placement have been fixed.
  • The “Fidelity” display setting has been adjusted to target 30 frames per second, even with an HFR TV. The VRR requirement to enable “Unlocked Framerate” in “Fidelity” mode has been removed.
  • The descriptions of ‘Performance’ and ‘Fidelity’ have been updated to describe their behavior more clearly.
  • Small tweaks to the sound and lighting mix during a sequence in the final chapter of the main game.

Underage

  • Fixed an issue where the optional conversation about a dead body in the Pittsburgh Financial Arena would not play.
  • Fixed a global issue where the water splash effect would not display as intended.
  • Fixed several issues with the translated text and screen reader in the main menus.
  • Fixed an issue where credits would be reversed when using the Mirror World modifier.
  • Fixed the case where characters would lose facial animations when viewed from perspectives that are only possible in portrait mode.
  • (New Game Plus) Fixed an issue where weapon upgrade parts would stop spawning before the player had upgraded all weapons.
  • (Accessibility) Improved how the navigation aid works in the fights of the Pittsburgh Hotel and the Lakeside Mine.
  • (Accessibility) Fixed an issue where the Invisibility Toggle with “limited” time did not count correctly.

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