MultiVersus update adds a strip of Gremlins, Halloween Event and more

new MultiVersus The update is officially rolling out today and will add Stripe from Gremlins As a new playable character for the free to play platform. In addition to the new character, the video game from developer Player First Games and Warner Bros. Games also has an upcoming Halloween event and cosmetics, major changes to the game’s combo system, and more.

You can check out the full patch notes for MultiVersus“Open Beta”: season 1.04, straight from the sourceless:

general

  • We’ve moved Free-For-All mode to a more prominent place in the playlist. It was on the far right of the list and was often hidden. We really enjoy the mode and recommend trying it if you haven’t!

Personalities

  • Bar (unlockable with: 2000 gold, 1 personal ticket, or 700 glimiums)
  • (Variable) Combat Bar (unlockable with 800 glymium)
  • Stripe joins Multiversus! Stripe is the first hitman to use a chainsaw!

Broadcaster Packs

  • Lady Rainicorn Announcer Pack (300 Unlocks with Gleamium)
  • Say 안녕하세요! (Hello), the Lady Rainicorn Announcer Pack has been added to the store!

new map

  • A new map will appear very soon that can only be played in dedicated games. It’s new and beta, so we’d like players to try it out and give us feedback on how to improve! More details soon!

Halloween MultiVersus event!

  • Halloween is coming to the multiverse!
  • Event lasts: 15 October 2022 – 15 November 2022
  • Earn candy by playing games against other players or bots. Earn extra candy by playing with the Combat Stripe, Combat Gizmo, or other exclusive Halloween skin!

Halloween candy profit distribution:

Singles and FFA

  • Win candy to win 1 second (not playing with a battle bar, melee item, or other Halloween skin) = 20 candy
  • Win candy for 1 second loss (don’t play with a battle bar, melee item, or other Halloween skin) = 10 candy
  • Win 1s candy win (playing as a battle bar, melee item, or other Halloween variant = 40 candy
  • Win candy for 1 second loss (playing as a battle bar, melee item, or other Halloween variant) = 20 candy

Teams (solo and with friends)

  • Earn candy for 2 seconds (don’t play as Combat Stripe, Gizmo, or other Halloween variant) = 20 candy
  • Earn candy for 2 seconds (player playing as Combat Stripe, Combat Gizmo, or another Halloween variant) = 40 candy
  • Earn candy for 2 seconds win (both playing as Combat Stripe, Combat Gizmo, or another Halloween variant) = 60 candy
  • Win candy for losing 2 seconds (not playing as Combat Stripe, Combat Gizmo, or other Halloween variant) = 10 candy
  • Win candy for losing 2 seconds (Player plays as Combat Stripe, Combat Gizmo, or another Halloween variant) = 20 candy
  • Win candy for losing 2 seconds (team plays with a battle bar, melee item, or other Halloween variant) = 40 candy

Redeem your candy in the candy store for exclusive gifts!

Halloween candy store items exchange rate breakdown:

  • pumpkin patch profile icon = 150 candy
  • Jack-O-Lantern = 500 Candy Expression Sticker
  • Mummy Reindog Epic Variant = 3000 candy
  • Calico Epek alternative cake = 12,000 desserts

Exchange candy for gold!

  • Exchange 500 Candy for 10 Gold at The Candy Shop.
  • Exchange 500 Candy for 10 Gold at The Candy Shop.

makeup

  • Mummy Reindog (unlockable with 6000 candies)
  • Calico Cake (openable with 12,000 candies)
  • Halloween event (unlockable)

Halloween Cosmetics (Puchaseable)

  • Tom and Jerry vampire (unlockable with 800 glimiums)
  • Iron Giant Frankenstein (Unlockable with 1500 Geliums)
  • Velma Witch (unlockable with 1500 glimiums)
  • Black Lantern Superman (Unlockable with 2000 Gelium)
  • Black Wonder Woman (unlockable with 2000 glymium)

gaming systems

  • Infinite Counter System: We lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same Hitstun combination, will now weaken the attack and all subsequent attacks in the combo. The goal is to put a global limit on infinite combos and make combos more creative (instead of the same attacks over and over). We hope the change will prompt players to explore new and more exciting combo modes rather than the same few attacks being repeated all together. We will pay special attention to this system and as always appreciate your feedback!
  • Dodge Meter System: We’ve increased the time it takes to retrieve ticks from the dodge meter. This is in order to promote intentional action and manage the evasive scale. The goal is to increase the importance of the dribble counter and thus increase the importance of the perks that affect the dribble counter as well.

Character Updates

legend

– Nerv

+ buff

~ change

Arya

Bug fix: Fixed an issue where smashing the knife on Arya while traveling at a downward angle would keep throwing her down quickly often causing her to die.

Bug fix: Fixed an issue where Face Steal could cause desynchronization and lower frame rate

+ Ground/Air Up Special: Enemies have 70% KBI instead of 100%.

  • This is a temporary measure before a bigger change occurs. The fix is ​​still being tested and since we won’t have full confidence in our solution until more testing is done, we have to push it to the next patch. The goal is to make the ‘Up Special’ more consistent and skillful as the opponent controls the score and follow-up requires Arya to read.

+ Specific to the ground / air side: dash to the knife when attached to enemy strikes more consistently when traveling long distances.

+ Air Attack: The first hit should come out of the group less

General: Set the passive dribble counter to return to 7 seconds out of 6 seconds.

Batman

Side Air Attack: Sair 1 has been increased by 5 frames before Batman is allowed to dismount due to landing.

  • This should make the intended deceleration into the air or landing.

+ Side Air 2: Enhanced reliability for Sair 2 to access online play.

– General: Set the shuffle counter to go back to 7s from 6s.

Finn

agate

+ Neutral Ground Attack: The harmful chests on Garnet’s hands and arms have been removed.

+ Ground / Air Attack: The harmful chests on Garnet’s hands and arms have been removed.

+ Side Jab Combo 1: The infected chests on Garnet’s hands and arms have been removed.

+ Air Up Special: Increase movement up to make this attack more recoverable and a more powerful attack option.

– General: Adjust the dribble counter back to 6s of 3.5 seconds.

Gizmo

Special Ground Side: The vehicle will no longer cause damage if the Gizmo is hit.

The ground side is special: the vehicle must go faster before the collision. The new minimum speed is 1400 out of 800.

– Up Special: Attach with the same cooldown from 9 seconds to 15 seconds.

– Air/Ground attack (while in private mode): Attacking the piano while plugged in takes longer to perform and increases recovery.

– Special: Attachment damage now reduces additional installation time.

+ Neutral special: The singing effect on enemies now begins to decay after 7 seconds from 5 and the decay speed is slower.

  • The intent is to allow debuff to be applied more often. Previously we felt it was very difficult to apply debuff.

– General setting the dodge counter back to 9s from 6s.

Harley

iron giant

Bug fix: Fixed a bug that was causing sticker emotes to not play on Iron Giant.

Bug fix: Giant iron bolts are no longer destroyed by projectile blocking effects, like Wonder Woman’s grounded side

~ General: Removed the ability where the Iron Giant would be a wall from which enemies could bounce back.

  • The number of errors this caused far outnumbered the gains.

– General: Set the shuffle counter to go back to 9s from 6s.

Jake

– Neutral Air Attack: Added 4 frames of Air Delay

– Air Side Attack: Added 3 Extreme Delay Frames

lebron

Bug fix: Fixed an issue where Silencer’s expression would not allow cancellation from Emote.

– Special Neutral Air/Ground: The pass-catch blast size has been slightly reduced.

– General “Set the dodge counter back to 7s out of 6s.

Morty

– Air / Ground Down Special: Decrease the duration of allies from 5 seconds to 4 seconds

Air/Ground Down: Increased cooldown from 38 to 42 seconds.

– Air/Ground Neutral Attack: Previous recoil size increased by 1 per grenade shot by 1 blaster shot with no multiplier limit. Knockout size is now limited to a maximum of 3 no-limits.

– General: Set the shuffle counter to go back to 9s from 6s

rick

~ Air/Ground side: Various improvements to portal location and teleportation.

~ Ground Attack: Aligned visuals to better match Rick’s Whip Boxes.

Terrestrial: Increased whiff delay by 3 frames

– Land: Charge damage multiplier reduced to 1.5 from 2.0.

– Air Up Special: Drop the charge multiplier on KB and damage 1.25 from 1.5.

Air/Ground Down: Recoil multiplier reduced from being polymorph to 1.5x from 2x.

Air Side Attack: Base KB reduced to 1,350 from 1,400

– Air/Ground Neutral Special: Charged Neutral Blaster now on ammo system, Rick starts with 1 ammo returned to him every 8 seconds.

  • The intent of this change is to prevent highly negative ballistics from being played.

shaggy

– General: Adjust the dribble counter back to 6s from 3.5 seconds

steven universe

– General: Movement speed reduced from 2175 to 2075

Superman

Air Up Special: Throw down reduced from 675 to 450.

+ Air Down Special: Laser eye set 3 charges out of 2 with one charge returning every 10 seconds.

Side Air Attack: KB base reduced to 1100 from 1200

  • The charged KB multiplier has been reduced to 1.25 from 1.5.

Neutral Air: Base KB reduced to 1100 from 1200.

– General: Set the dodge counter to reverse 6 to 6 seconds from 2.5 seconds.

Tom & Jerry

+ Down attack: cancels earlier hit 3 frames

+ General: Increased Jerry’s HP health from 9 to 10.

General: Set the dribble counter back to 9 from 6.

film

Bug Fix: Fixed a bug where Velma’s Flask could hold ice even after fighters stopped standing in the Chem Spill.

Bug fix: Fixed a bug where Velma snow would pile up indefinitely.

– Special Neutral Aero/Ground: Increased cooldown on the beam from 6 to 8 seconds.

Air Up Special: Increased whiff delay by 3 frames.

– Air side special

Active swiping frames have been reduced by 2 to better match the visuals.

– General: Movement reduced from 2100 to 2050.


As mentioned above, the latest MultiVersus The patch is set to go live today. Generally, MultiVersus Currently available in Open Beta on PlayStation 5, PlayStation 4 and Xbox Series X | S, Xbox One, and PC with Season 1 already in full swing. video game is a free-to-play gritty system with a focus on 2-on-2 team battles that includes full cross-play support as well as server-based net undo code. You can check out all our previous coverage of MultiVersus over here.

What do you think of the new? MultiVersus Modernization? Looking to play as Stripe? Tell us in the comments, or feel free to reach out to me and hit me up right on Twitter at Tweet embed In order to talk about all things gaming!

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