Call of Duty: Warzone 2 review: Polished and redefined

Call of Duty: Warzone 2 is a great and slightly controversial follow-up to the free-to-play phenomenon released in 2020. It completely changed the Call of Duty sub-franchise and seems to be using the sequel to try to solidify it in a very specific way. Call of Duty: Warzone 2Such as modern war 2 (2022), slows things down a bit and opts for a more tactical feel. This is very much Warzone, but it’s improved and feels more made with a purpose than its predecessor. when i started, Call of Duty: Warzone It felt like a game that didn’t know it was going to strike gold and had to adapt quickly as it became more popular. It felt a little aimless at one point, but this new game feels like it knows more about what it wants to be.

It might not sit well with hardcore fans of the previous title who were used to things like slide unlocks and other fast-paced, racing gameplay mechanics. However, for some (like me), the changes here make the game very interesting and enjoyable, even if it’s not all together.

Some of the more controversial changes come in the form of equipping your character. In the previous game, once your team accumulated a pool of money, you could buy a chest that would give you your gear. Within minutes of starting a match, you’ll have two guns equipped, perks, and everything you need to survive. It was not a race to find good equipment but more of a race to make money. It eventually became a really boring and repetitive equation that had people quickly running contracts to get a compilation they copied from their favorite YouTuber.

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(Image: Activision)

Now, things are very different. You will get $5,000 of your primary weapon from a purchase station, but not your entire collection. Actual gear must be earned by completing forts or surviving until near the end of the game when they fall. The difference with this game is that everyone can access the same loading chests instead of reserving them for certain teams, which means it can lead to a battle over the dropped chest.

It makes downloading much more of a reward than something easy to get. Armor has even been changed as you can only wear two plates unless you find a special tunic that gives you the ability to equip three. Combine this with a very fast kill time and you get some incredibly fast and brutal battles. Some people will hate this, but I found it very interesting. You really have to work hard to be more powerful and this creates a stronger sense of equality.

Purchase stations have also been tuned to be more interesting. Each purchase station has a unique set of items and a specific inventory. Of course, some items will be more common at purchase stations than others, but items that are generally rare in the game may still be purchasable at a few of these stores. It’s another way to keep things fresh and interesting, rather than always being able to expect the exact same thing. You also can’t spam the buy button on items and produce an unlimited supply of drones, the buy station only has a select few, so you’ll have to use them wisely.

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(Image: Activision)

If you want to buy equipment for your team, they don’t have to be with you. The game has introduced a pretty cool back system, and while this is found in other games, it feels like a breath of fresh air. war zone. You can stock up on lines, self-refreshes, grenades, ammo, and even extra weapons if you have the right size backpack, which means you can make sure you’re properly prepared for anything. You can get additional items for your team, stock up on more drones or other kills, and carry a healthy supply of shields. It’s just another way of strategizing and planning.

This is a game that rewards strategy for the ability to have a well-thought-out deck or the ability to bounce off a wall. The action is slower, the fireworks are very fast – which means you have to be the first to score in the draw and have solid accuracy to win most fights if you don’t have a partner on your side – and smart thinking will put you ahead of the competition.

The sandbox gameplay is incredibly liberating and is where you will feel most satisfied. You can use training charges to kick enemies off buildings, lure enemies towards the AI ​​for a massive three-way battle that will overwhelm your enemies, or even use the new close chat to employ psychological warfare or even create an alliance. I ran into a guy who was narrating practically everything he was doing, and even though I couldn’t see him, I knew exactly what they were going to do because they were speaking it out loud. They were completely clueless about this and I ended up jumping on them as a result.

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(Image: Activision)

For the first time since the original’s first few weeks war zone, I feel like I can be creative and be on top. It’s not about spinning with extremely high sensitivity, spamming buttons, or hopping bunnies. It’s about actually using your head and not letting your hands completely take over.

This gameplay also fits with the farm map, which takes some of the best parts of Verdansk and really builds on it. There are areas of Verdansk that feel like they’ve been ripped straight out and dressed up a bit more to match this new map, so if you feel like you’re experiencing deja vu, you might be right. This doesn’t mean there are no new bits and pieces; The vast majority of the map feels fresh, modern, and most importantly, dense. Buildings have multiple levels and many of them feel unique to their area Instead of seeing the same environments repeated, the map has been layered to take you to lofty peaks and into underground tunnels or immersed in bodies of water There are more ways to navigate a map than ever before He went through new vehicles and things like elevators.

You can pretty much go anywhere you want without fear of the game automatically killing you, except for clearly marked off-limits areas. Cities also look and feel like real cities, allowing you to shake enemies down alleys and buildings more easily than before. There is a sense of variety, scope, and intensity that helps the map feel fun to play no matter where you are. Despite playing it for about a week, I still don’t really know the map. I know what to expect from the key areas, but I don’t necessarily know how to get from point A to point B without going back to my map a few times. This is fun, and while that will eventually go away with more playtime, there seem to be plenty of ways to adventure around this map.

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(Image: Activision)

The map is also designed in such a way as to make looting more reasonable. First aid boxes and bathroom mirrors will hold medical supplies, police stations will hold more tactical gear and weapons, warehouses will hold shelves full of different items, and more. If you want something specific, the most logical place would be where you can find it rather than mindlessly slamming doors until you find a flashy gun. This does not mean that this element has completely disappeared, but it is not boring.

Infinity Ward and Raven Software also did an amazing job of deepening the experience beyond simply finding and killing other players. In addition to the contracts that were available in the previous game, there are also things like strongholds, which are bases filled with artificial intelligence. If you kill them, you will get many rewards, including keys to black locations, which are harder forts with better loot. The AI ​​itself is challenging enough to be worthwhile, even if they’re a little clueless at times, and helps liven up the gameplay and keep things engaging and rewarding during downtime in matches.

However, there are some changes that don’t really work. Some things feel like they change for the sake of change, like the 2v2 gulag with the power of the AI ​​that comes after the timer reaches zero. If players kill the Juggernaut, they are all released, which means there is a chance for teamwork if you use the microphone to convince your team to do so. While for some people, voice chat is completely broken, or in a group chat, they may not even have a microphone, so this mechanic is based on a lot of assumptions.

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(Image: Activision)

However, this part is optional, so it’s not very important. On the other hand, the 2v2 system is mandatory and very flawed, especially because it is included in solos. Your goal should be to make sure no one else can leave the gulag, because eventually, you’ll have to come face to face with them and play the whole song and dance all over again. Your teammate could also be awful, or even worse, not play the game, leaving you to fend for yourself against two enemies who have nothing but a gun or shotgun if you’re really lucky.

It’s also a problem because the steps in the game are terribly broken, so you can’t even try to hear where they’re coming from. The sound is very loud, but it’s almost impossible to tell which direction they’re coming from, especially when there’s someone on top of you. This isn’t a gulag-specific problem, but it does feel like this little square really highlights it. It all makes the gulag particularly gruesome this time around instead of intense and rewarding. If it goes back to 1v1, it might take a little longer to actually get a gulag match, but it will at least feel fair no matter the circumstances.

There is also a new mode in Call of Duty: Warzone 2 It is called “DMZ” and it shows its potential, but it is one of the other weak parts of this game. Share a model similar to Escape from Tarkov Where you create gear and enter the farm to get and extract loot. If you die, you will lose everything that was with you, including the things you entered. Artificial intelligence roams all over the map, maintaining its strongholds, and players are also there trying to get as much as possible to extract them. However, unlike Escape from Tarkov Which builds the entire game around the loot including the menus, the DMZ comes across as very hollow.

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(Image: Activision)

The only thing you’ll actually keep if you successfully extract are the weapons you’ve found plus some XP. With the exception of some blueprints that can be unlocked for use in the rest of the game, you only earn weapons to continue using them in your DMZ or XP. Getting weapons to use only in this mode isn’t exactly a very rewarding episode.

DMZ is a good way to level up too, but it’s not very fun after a few hours. If you are already at level 55, there is not much focus on leveling up. Sure, it’s a battle pass progression, but it’s not enough to actually want to play the DMZ. There are some very basic tasks to complete as well, which can make for some mindless fun with friends, but won’t wow you and are probably worth doing just to kill time while you’re waiting for your other friends to finish the battle royale match.

If Infinity Ward and Raven continue to support the DMZ by fleshing it out with more interesting content or creating some depth, it has potential. However, as of now, it’s nothing more than a waste of time that makes me keep wondering why this industry wants to copy Escape from Tarkov If he has no interest in sticking to the hardcore elements that make this game fun.

Call of Duty: Warzone 2 It doesn’t succeed at every great idea you want to take on, but it certainly justifies its existence as a sequel to the beloved free-to-play shooter. It is one of the most accurate, satisfying and unique battle royale games out there, making it the best in its class. In many ways, it’s a better game than its predecessor thanks to its willingness to keep each gameplay fresh and varied with much-needed quality-of-life changes. It remains to be seen if it can sustain this with years of updates and changes, but if it can, it has serious long-term potential.

Rating: 4 out of 5

Call of Duty: Warzone 2 Available now for Xbox, PlayStation and PC. Activision provided a code for 2,400 CoD Points on Xbox Series X during the review period.

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