Super Smash Bros. Ultimate: How to face Steve

It was a celebration of the DLC for Super Smash Bros. Ultimate. Ultimate amazing journey. Each character reveal has, for better or worse, left its mark on the internet. However, there aren’t many items included in Smash Ultimate (or the entire franchise) that have the bragging rights to break the internet due to the massive outpouring of reactions that came from their reveal. However, there is one well-known character who definitely achieved it, given the shock factor and the fact that the very idea of ​​them being in a Smash was treated as nothing more than a meme: Steve and Alex from Minecraft.

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Due to the unique nature of Minecraft, Sakurai and his team had to be very creative to make the characters work in Smash while staying true to their original game. They achieved it in a big way, endowing it with many interesting gadgets and mechanisms. This resulted in what is possibly the best character in the game along with the likes of Pikachu. It can be hard to beat, so here’s what you need to know about it. Be warned though: there’s a lot to cover.


Steve’s strength

Steve and Alex make fun of each other in Super Smash Bros. Ultimate.  Ultimate.

Steve’s strength lies in The ability to approach force. His game plan revolves around mining materials to upgrade and allow his more powerful attacks to be used. Because of this, he’s comfortable playing passively, sitting back, and gathering resources if it means he can get stronger. This is easier for him thanks to his ability to place blocks. He can create a wall of materials to hide behind and behind me, so as not to be affected by direct projectiles or knocks. This gives him Unique phase control By allowing him to create floors or walls to suit different situations.

Another strength of Steve is his large frame of data. Many of his moves come very quickly. His benchmarks in particular, such as the Jab, Walking Bicep, and Up-Tilt, are so fast-starting that they combine themselves very reliably. This becomes easier when he upgrades to the gold tools, which have faster frame data than other material levels. These groups have Great damage output also. They often accumulate more than 60% damage to opponents, if they don’t lose their entire inventory.

Steve’s frame data and damage output help him out Excellent feature condition. His combos are great for boosting his advantage and keeping his opponents in juggling situations. A skilled Steve player can extend this feature really well by placing blocks under him between attacks, allowing him to use ground attacks in the air and deal more damage, such as an Up-Smash or Forward-Smash. There’s also a Mine Cart Side-B, a powerful blasting and movement option that doubles as a command-grabbing projectile if Steve jumps out of it. This excellent feature translates into its ability to edgeguard and ledgetrap. He can stand on these blocks while offstage to deliver powerful attacks on the ground as guards or just place the blocks around the edge to block the recoveries. These blocks can also be used to cover edge options, which is very useful for his Down-B, which puts powerful TNT (this also helps with the previously mentioned phase control capabilities).

Steve’s unfavorable condition is also good. He can escape and deter attempts at manipulation thanks to his powerful DAir, which summons a falling projectile from which he can jump. He is also able to place blocks under him as he falls, allowing him to mix up landings as well as update his jump in mid-air. For this reason, he also has a Great recovery. Placing blocks also helps to mix recovery anywhere it can be placed. If he does this next to the platform, he can blast off a wall until the block he’s standing on breaks, giving him more resources to do so. The Up-B, despite not having a hitbox outside of its initial tires, gives it plenty of maneuverability that makes it hard to hit. Of course, there is also Side-B, which is a very reliable recovery tool for when the unexpected comes.

Steve’s weaknesses

Alternate costumes for Steve and Alex along with Zombie and Enderman in Smash Ultimate.

Steve’s primary weakness is Relying on resources in his range of movements. Without upgrading his tools with materials from mining, his attacks would be extremely weak. Some of his gadgets can malfunction if used too much, leaving Steve’s moves that use said gadgets in a much weaker state than usual. Some moves also require resources to be used at all, such as DAir, Side-B, and Down-Throw, all of which require iron. Steve’s reckless players will find themselves in trouble very quickly if they burn their stuff unnecessarily.

Steve has most of her moves too weak range. His regular moves have a disjointed mini-access, with his best choices being FAir and BAir. None of his moves cover a respectable area around him either; Even the attacks of FAir and BAir don’t reach above or below him. This makes his neutral game very bad Because he puts himself in great danger when approaching the opponent directly. His approach can only be covered by his b-side. However, this has the issues of being funky, leaving it open while it’s traveling in it, while it’s jumping, and wasting iron.

Steve’s neutral game is hampered by him Terrible move. All of his global movement stats are among the worst of the cast, especially his air movement. With his jump allowing just enough room to put a block under him, it’s easily the worst in the game for height. This highlights Campability As his low jumping height makes him unable to catch an opponent who is trying to stay out of his reach.

Steve has a weird side to him about getting beat up. When most characters are attacked and shot (as well as when they do other things, like dash, jump, etc.), they often change their body position. Often a character’s damagebox also changes to accommodate this, which is called a damagebox shift. Steve has almost nothing. Whether he is running, jumping, or being attacked and launched, he remains in the same upright position as when he is standing normally. Even his crouching doesn’t help, being a sneaky animation that tilts his head down slightly. Despite his unfavorable condition, he is Very vulnerable to attacks and combos And for this.

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Strategy and Counterplay

Alex and Steve use their B-sides as Bowser Jr. follows.  In Super Smash Bros. Ultimate!  Ultimate.

Steve prefers to stay and mine to get the resources he needs. This is how he forces players to come to him, especially when he builds a wall between himself and his opponent. While you shouldn’t usually let your opponent dictate the pace of the game, you have no other choice if you don’t want Steve to easily kill you later. So Keep pressing it and don’t give it space to collect the material. He will eventually run out and will be at a huge disadvantage, making him much easier to defeat than if he had the blocks at his disposal. This can be greatly done if you are Take advantage of ranged attacks on him. His weak range will not be able to compete with him, and he can help you win against some of his stronger options.

A big part of fighting Steve is Learn to deal with its mass. Whether or not you learn this ultimately determines how your fights will end, because handling them poorly will often end in punishment. It is often best to jump over the blocks, but don’t be too predictable about it because Steve can punish you for it. Destroying blocks is also an option; Ranged attacks are often your best bet for this, especially if they are large, breaking attacks as they can go through blocks as well at times. It’s also your best bet Deal with his side- bAnother major part of Steve’s game plan. This will often be used to escape deprivation or to recover instantly. However, the mine cart can be destroyed before it reaches you, both inside and outside.

His crafting table contains a pain chest that allows him to be attacked and destroyed by his opponent. If you’re smart about it, you can Attack the crafting table to extend powerful moves. Most characters won’t be able to use this to their advantage very often, and even characters who can get a lot out of it outside of specific scenarios, but it’s worth knowing if you want to play mind games with Steve for a bit. Think of it as a fun piece of advice to use to your advantage.

Good/bad matches

Steve uses the Up-B Elytra to travel with Pit and Dark Pit follows him into Super Smash Bros. Ultimate.  Ultimate.

Steve is great against characters that have to get close to him. It would even be better for him if those characters could easily be camped out by him. Characters like KazuyaAnd JigglypuffAnd Ice climbersAnd IncineroarAnd And Kirby is going to have a hard time fight him. He’s also great against characters he can team up due to his large size. Donkey KongAnd King DiddyAnd camperAnd King K. Rool’s awesome options to fight him.

Steve behaves badly against characters who pester him with projectiles or disintegrators. Their weak range and lack of movement make this an easy fight for them. characters like SephirothAnd heroAnd ShulkAnd minuteAnd pac man greats against him. He does poorly against characters who can escape his combos and guards easily, too. Zero Sweet SamosAnd PikachuAnd YoshiAnd SheikhAnd peach The stakes are big.

Next: Super Smash Bros. Ultimate! Ultimate: How to face Sora

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