Some Overwatch players are having trouble with one of Sojourn’s abilities

Blizzard exhibited Overwatch 2’s Sign up this week to check out the new hero’s abilities. This included a gameplay trailer, a stream, and in-depth talks about the abilities of Sojourn that the DPS hero will use when added to the franchise. One of these abilities, the “Disruptor Shot” movement, allows Sojourn to fire an energy-based projectile that slows down enemies. The revelation of this move led to some frustration within parts of Note and watch And Monitor 2 A community of those who hoped to have crowd control had less attendance at the next match.

Responses like the one below can be found in response to Blizzard’s tweets about Sojourn where people question the idea of ​​adding a Crowd Control (CC) ability to the DPS hero. It’s also a post inspired by game forums And on reddit As players looked at past data from developers and wondered where this CC came from.

Part of these frustrations seem to come from differences of opinion when it comes to what mass control actually means. In general, crowd control refers to anything that obstructs a player’s movement, which includes stuns, rebounds, slowing down, sleeping, and more. However, there is “hard” and “soft” crowd control as well. Hard CC includes things like stun and other moves that stop actions completely while soft CC includes a slowdown that prevents movement but still has room to respond. Complicating matters further is the fact that some players instead refer to soft CC moves as “debuffs”.

Blizzard has already talked about CC in Note and watch And Monitor 2 many times in the past. In a Q&A from October 2021, Jeff Goodman, the lead designer for the Overwatch series, said the changes to Brigitte’s stupor and Anna’s sleep have been made in an effort to “Chill out from the effects of crowd controlIn games. It should be noted that both are support heroes, not DPS.

Goodman said years ago that the team was “Carefully consider the amount of crowd control capabilities” at Note and watch With the identification of shock and return operations that weaken movements in the air as two examples. Some of these changes like removing Brigitte’s stun and Ice Me is slowing down but not amazing These goals appear in action. In more serious cases, reworks like those of Doomfist move the hero full of CC into the role of Tank instead of a DPS in Monitor 2although this is the only example of a role swap that we know of so far.

So, what can players expect from Blizzard’s stance on CC in Monitor 2? It’s clear from the comments that the goal is to at least reduce its presence already on non-tank heroes, but based on some of the examples the developers have shared, it appears that the static CC is a more pressing concern in terms of rework and other changes that go. Sojourn’s ability could have easily had the effect of gravity – it sure sounded like it was a joke – or amazing, but the slowness isn’t too bad by comparison.

The Monitor 2 The beta will start at the end of the month, so players will be able to try Sojourn for the first time after that to see how compatible the DPS Champion CC is.

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