The latest update for Battlefield 2042 is now live across all platforms. Electronic Arts and DICE announced within the past day that they would be pushing out the game’s 4.0 patch in the early hours of the morning on Tuesday. Now, that update is available to download and it brings a ton of adjustments to the multiplayer shooter.
Likely the most notable new feature in this Battlefield 2042 update comes with the addition of voice chat. It took roughly six months for this feature to finally come to the game, but those in-game will now be able to more easily communicate with one another.
Outside of this addition, Battlefield 2042 has also received a ton of balance changes and bug fixes. The vast majority of patch 4.0 for the game is dedicated to refining many aspects of the game that players have had a problem with since releasing in late 2021. Whether or not these fixes end up bringing back players is something we’ll have to wait and see, but it continues the process of bringing Battlefield 2042 to a more enjoyable state.
If you would like to see every minute change that has been included in this new Battlefield 2042 patch, you can find the full patch notes down below.
Made several improvements to the Portal Browser
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Name/Description is now autofilled when creating an Experience
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Name/Description fields of preset Experiences are now empty by default
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Browsing Experiences remembers your previous search query
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Resolved instances where the Browse tabs didn’t function correctly when applying custom filters
Made adjustments to the chase camera on a number of vehicles in Battlefield Portal
Fixed an issue which could cause a game crash when players were near a Kübelwagen
Players no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicle
The Defibrillator can no longer be equipped while swimming
Stationary Machine Guns will now be destroyed alongside accompanying towers
Added new VO lines for destroying or capturing objectives
Added new VO line for tower collapse event on Caspian Border
The tower on Caspian Border will now have improved barrage & projectile VFX before its collapse
Players can now switch back to their secondary weapon on an Experience with all primary weapons disabled
The Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary one
You should now always automatically have your last played loadout in the next round
Spawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA Mode
Battle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista area
Numerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian Border
Fixed the wrong VO playing when giving attacking orders as Dozer
Fixed issue where Falck’s gadget VO would trigger when hitting enemies
The healing sound will now always play when Falck heals herself with the S21 Syrette Pistol
Adjusted Wingsuit audio for Sundance so they are easier to hear for enemies
Added surface scrape sounds to vehicle with tracks when rotating stationary
Improved audio across amphibious vehicles
The MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be used
Destroying a gadget should no longer trigger vehicle destroyed voice over
Improved at range audio for the Recon Drone
Low health sound should no longer get stuck when going into a vehicle
Added audio VFX for turning on/off the Flashlight attachment
The Prox Sensor should no longer emit warning sounds if no enemies are within reach
Soldiers should no longer hear the opposite ping VO being triggered from a 3P view
Improved audio consistency for vehicle call-ins
Improving cockpit audio experience when driving enclosed Land Vehicles in first person
Tweaked the vaulting sound when climbing ladders
Added audio for birds on Renewal
Added audio for destroying screens in the Synseco laboratory lobby in Renewal
Improved audio for damage caused by storms
Improved audio for vehicle gear shifting
Fixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were fired
Improved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by players
Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat
Fixed an issue where dead soldiers or friendly soldiers would block bullets
Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry
Fixed players not being able to place deployables in certain areas
Fixed an issue where the player would not be able to jump or vault after reviving someone
Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope
Fixed losing input when jumping on/off the ladders
Fixed players appearing to fly after meleeing water
Fixed soldiers sometimes becoming invisible while downed
Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area
Fixed players entering a downed state after crashing with an air vehicle
Fixed players sometimes entering a downed state state while under water
Fixed players sometimes being thrown up in the air after getting revived
Fixed an issue where redeploying your soldier could cause dropped weapons to float
Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone
Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone
Fixed an issue where the soldiers could fly when dropping down from steep areas
Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)
Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air
FOV should no longer break after switching weapons on ladders
Improved traversal across moving objects
Updated animations for directional vaults
Soldiers will no longer die when swimming close to or under a water vehicle
Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall
Fixed an issue where reload animations would play incorrectly
Fixed an issue where aborting a revive caused first person animations to break
Resolved several corrupted eye animations
Improved the preview animations of deployable objects
Improved left arm animations while crawling with a MCS-880
Improved left hand animations when using an under barrel attachment while sprinting
Sprinting out of water while swimming no longer puts you in a stuck sliding animation
Left hand animations should no longer break when entering and exiting vehicles
Players should no longer experience looping revive animations when downed
Gunners should no longer sometimes clip behind vehicles while driving
Made revive animations smoother
Switching weapons in a vehicle open seat will no longer result in a broken animation
Toned down weapon movement during initial ADS after deploy
Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch
Jumping into water while reloading will no longer cause a broken reload animation
You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload
Polished idle animations for rifles
HUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animation
HUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgets
HUD – centered soldier compass direction readout and added positioning arrow shape
HUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger List
HUD – added critical state for vehicles
Added new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS.
Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game)
Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m)
Solved an issue where friendly icons were too enlarged
The “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical Crate
The grenade indicator no longer remains after the grenade has already exploded
The killcard should now always update after being killed by AI Soldiers shortly after self healing
SG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availability
Fixed a bug where the minimap didn’t update when entering an air vehicle from the ground
Fixed a problem that caused hints to disappear on initial deploy into vehicles
Made animations for the Plus Menu smoother
Added 24 new options to control the opacity and size of HUD icons
Added missing Always Traversal Sprint option under CONTROLLER tab
Fixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same time
Using the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after use
Fixed a bug where players were able to deploy items to clip ladders and ziplines which could block passage
Improved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air.
Gadgets should no longer be destroyed if a door opens or closes close to them
Fixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that life
EMP effect from grenades no longer extend past their visual explosion radius
Fixed an issue that allowed players to drop Ammo and Medical Crates through thin walls
CG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hit
The CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing it
Fixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaulting
Fix for issue where users were able to detonate the C5 Explosive while being hacked
Fixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player died
The Repair Tool now turns off when a player dies
Made it easier to place the Insertion Beacon
You’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on it
Fixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smoke
Fixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMP
Fixing a issue where Smoke Grenades did not explode on moving cranes
Factory and Extended Barrel descriptions now display the correct fire rate changes
Weapon modifiers are now correctly applied when swapping attachments while the bipod is equipped
Fixed an issue that would cause the 40mm Grenade Launcher attachment to hit an invisible wall when fired indoors
Fixed an issue which would grant unlimited ammo if magazine attachments were toggled in between firing the underbarrel attachment
Fixed some weapons displaying wrong ammo counts for specific magazines
Adding and removing attachments in the Plus Menu will now always correctly apply their statistic changes
Underbarrel activations such as flashlights and laser sights will no longer be reset after getting revived
Bipod attachments will no longer toggle on and off while reloading
The ADS time on the BKS 8X now matches that of other scope attachments
Adjusted the size of the DD Holo scope to bring it in line with other scopes
Reduced blur on the Ghost Hybrid scope
Some underbarrel attachments should no longer have a shared ammo pool
The Maul Hybrid and the Ghost Hybrid now correctly displays both scope zoom levels in the Collection screen
The Fusion Holo attachment no longer clips through the meshes on the following weapons: AK-24, LCMG, PP-29 and the SFAR-M GL
Fixed clipping issues with the camera when the Fusion Holo optic is equipped while ADS
The high powered magazine for the AK24 now shows the correct amount of bullets
Fixed an issue where players were unable to fire straight away after reloading the Grenade Launcher attachment on the M5A3
Updated text descriptions for both the NTW-50 and DM7
Fixed an issue which caused the extended magazine for the PBX-45 to have a slight delay before it fires after reload
Located a missing ‘R’ in the description of the PKP-BP
Increased PKP-BP Base Recoil
Fixed an issue that would cause weapon lag across scopes for the M44
The missing bullet on the M44 has been located
The M44 now displays the correct reload animation while in prone
Fixed an issue with the M44 that caused the scope to move a lot more than intended when aiming around
Arcom Tactical Muzzle Brake no longer floats when equipped onto the MP9
Increased the long range damage on SWS-10 light ammo from 35-40 over 75 meters
The Iron Sight will no longer be visible when the Fusion Holo is equipped to the PP-29
Fixed an issue with the incorrect ammo pools to be set on the PP-29, which would show incorrect ammo quantities
Fixed the PP-29 medium and subsonic ammunition having inverted ammo pools
Fixed an issue which could cause underabarrels on the SFAR-M GL to unexpectedly run out of ammo
Recentered the iron sight on the DXR-1
AC42 Bullet Damage dropoff increased
AC42 effective range has been lowered
Reduced scope shake when firing on the DM7 and VCAR
Fixed an issue where weapons would have inconsistent dispersion or recoil
Fixed an issue which prevented bullets from dealing the correct damage amount
Bolt Action Sniper rifles now correctly play their animation after opening the Plus Menu and firing
Reload prompt will no longer stop flashing when there are only a few bullets left in the magazine
Reloading while ADS will no longer reset the camera zoom
Fixed an issue which could cause weapons to become invisible while climbing a ladder
Fixed an issue which caused some players to be unable to shoot or ADS after exiting a vehicle
Toggle Scope is now affected by soldier controller schemes
Weapons in the collection screen will no longer compare to the weapon selected in deploy screen which caused incorrect comparisons
Improved the visual quality of the crosshairs and red dots within high powered scopes while on low/medium graphic settings
Removed some double spacing within text descriptions of multiple weapons
Reduced scope shake when firing on the DM7 and VCAR
Fixing broken arm when doing pump action while crawling with the MCS-880
Improved weapon animation when deploying from a vehicle
Added a game hint for steady scope
Weapons should no longer slide over the floor when dropped
Made improvements to the position and drop timing for dropped weapons
Underbarrel shotgun crosshair does not disappear after zooming
As outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector:
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Sector 1 – 17 -> 13
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Sector 2 – 18 -> 17
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Sector 3 – 19 -> 17
Health for soldier and vehicle now show correct values for all seats in the vehicle
The radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 Condor
Killing someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill card
Destroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be present
Players can now ping while driving vehicles in 3rd person view
Fixed an issue that would cause reversing in a tank to be problematic
Fixed an issue that would allow players to skip the equipment cooldown timer while in a helicopter
Players will no longer find themselves in a floating state while exiting a fighter jet upside down
Fixed an issue which would cause vehicles to not be deployed when called-in, but still shown as ‘in-play’
Fixed an issue that would allow players to shoot AT missiles while their target was in smoke
Adjusted text on the vehicle zoom options in order to make it clearer what the option does
Tornados should no longer throw a helicopter under the world, resulting in passengers ending up under water
Fixed an issue that would sometimes affect the visibility of flares
Exiting and re-entering a tank will no longer result in a misaligned camera
Fixed an issue that could allow helicopters to fly under the game world on Hourglass
Fixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to red
Fixed an issue that could sometimes cause helicopters to spawn on the ground
Fixed an issue that would sometimes cause players to fall through the world when deploying into a tank
Fixed an issue that would allow players to manually reload weapons on certain vehicles
Air radar should now correctly display enemies
System repair would sometimes only replenish a few health points, this has been corrected
It was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabled
It’s no longer possible to shoot yourself for a short period of time when entering a vehicle
Vehicle hints will now show up on initial deployment
Vehicle “invert look” settings are no longer connected to flight controls
Fixed an issue that would allow players to instant lock onto a vehicle after flares have been used
Lights on air vehicles are now turned on when a player is in the cockpit.
Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target.
A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over it
Invert vertical look is now working as expected on transport vehicles
Vehicle 3rd person camera no longer clips through the environment.
The ‘Hints for Controls’ option now displays for all intended vehicles.
Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on Hourglass
Backpacks can no longer be seen sticking out of the side of the B17 Bomber.
Taking a Tuk-Tuk into an elevator will now display the correct health
Made tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risks
Vehicles spawned through Deploy Screen will now be eventually abandoned if they are left
Fixed an issue which would cause animation issues when going from vehicle to downed state
Helicopter lights are no longer offset from their initial position while in the matchmaking countdown screen
Deploy animation will now only play once after the player has switched seats multiple times in a row within vehicles.
Tanks should no longer get stuck in the mud while in a storm on Orbital
Weathering effects are now applied more consistently to vehicles.
The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIB
Added a freelook 3rd person view crosshair to vehicles
Vehicle hud while in 1st person view now turns red when in a critical health state
Vehicles now show both soldier and vehicle health for all seats occupied by the player.
Updated the “Transport Look Behind” option to “Reset Camera View”
Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibility
Fixed spawning of vehicles in elevators
Vehicles should no longer incorrectly be slowed down when driving over certain platforms like bridges
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