Battlefield 2042 Update 4.0 Live With Patch Notes

The latest update for Battlefield 2042 is now live across all platforms. Electronic Arts and DICE announced within the past day that they would be pushing out the game’s 4.0 patch in the early hours of the morning on Tuesday. Now, that update is available to download and it brings a ton of adjustments to the multiplayer shooter. 

Likely the most notable new feature in this Battlefield 2042 update comes with the addition of voice chat. It took roughly six months for this feature to finally come to the game, but those in-game will now be able to more easily communicate with one another. 

Outside of this addition, Battlefield 2042 has also received a ton of balance changes and bug fixes. The vast majority of patch 4.0 for the game is dedicated to refining many aspects of the game that players have had a problem with since releasing in late 2021. Whether or not these fixes end up bringing back players is something we’ll have to wait and see, but it continues the process of bringing Battlefield 2042 to a more enjoyable state.

If you would like to see every minute change that has been included in this new Battlefield 2042 patch, you can find the full patch notes down below. 

  • Made several improvements to the Portal Browser

    • Name/Description is now autofilled when creating an Experience

    • Name/Description fields of preset Experiences are now empty by default

    • Browsing Experiences remembers your previous search query

    • Resolved instances where the Browse tabs didn’t function correctly when applying custom filters

  • Made adjustments to the chase camera on a number of vehicles in Battlefield Portal

  • Fixed an issue which could cause a game crash when players were near a Kübelwagen

  • Players no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicle

  • The Defibrillator can no longer be equipped while swimming

  • Stationary Machine Guns will now be destroyed alongside accompanying towers

  • Added new VO lines for destroying or capturing objectives

  • Added new VO line for tower collapse event on Caspian Border

  • The tower on Caspian Border will now have improved barrage & projectile VFX before its collapse

  • Players can now switch back to their secondary weapon on an Experience with all primary weapons disabled

  • The Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary one

  • You should now always automatically have your last played loadout in the next round

  • Spawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA Mode

  • Battle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista area

  • Numerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian Border

  • Fixed the wrong VO playing when giving attacking orders as Dozer

  • Fixed issue where Falck’s gadget VO would trigger when hitting enemies

  • The healing sound will now always play when Falck heals herself with the S21 Syrette Pistol

  • Adjusted Wingsuit audio for Sundance so they are easier to hear for enemies

  • Added surface scrape sounds to vehicle with tracks when rotating stationary

  • Improved audio across amphibious vehicles

  • The MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be used

  • Destroying a gadget should no longer trigger vehicle destroyed voice over

  • Improved at range audio for the Recon Drone

  • Low health sound should no longer get stuck when going into a vehicle

  • Added audio VFX for turning on/off the Flashlight attachment

  • The Prox Sensor should no longer emit warning sounds if no enemies are within reach

  • Soldiers should no longer hear the opposite ping VO being triggered from a 3P view

  • Improved audio consistency for vehicle call-ins

  • Improving cockpit audio experience when driving enclosed Land Vehicles in first person

  • Tweaked the vaulting sound when climbing ladders

  • Added audio for birds on Renewal

  • Added audio for destroying screens in the Synseco laboratory lobby in Renewal

  • Improved audio for damage caused by storms

  • Improved audio for vehicle gear shifting

  • Fixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were fired

  • Improved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by players

  • Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat

  • Fixed an issue where dead soldiers or friendly soldiers would block bullets

  • Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry

  • Fixed players not being able to place deployables in certain areas

  • Fixed an issue where the player would not be able to jump or vault after reviving someone

  • Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope

  • Fixed losing input when jumping on/off the ladders

  • Fixed players appearing to fly after meleeing water

  • Fixed soldiers sometimes becoming invisible while downed

  • Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area

  • Fixed players entering a downed state after crashing with an air vehicle

  • Fixed players sometimes entering a downed state state while under water

  • Fixed players sometimes being thrown up in the air after getting revived 

  • Fixed an issue where redeploying your soldier could cause dropped weapons to float

  • Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone

  • Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone

  • Fixed an issue where the soldiers could fly when dropping down from steep areas

  • Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)

  • Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air

  • FOV should no longer break after switching weapons on ladders

  • Improved traversal across moving objects

  • Updated animations for directional vaults

  • Soldiers will no longer die when swimming close to or under a water vehicle

  • Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall

  • Fixed an issue where reload animations would play incorrectly

  • Fixed an issue where aborting a revive caused first person animations to break

  • Resolved several corrupted eye animations

  • Improved the preview animations of deployable objects

  • Improved left arm animations while crawling with a MCS-880

  • Improved left hand animations when using an under barrel attachment while sprinting

  • Sprinting out of water while swimming no longer puts you in a stuck sliding animation

  • Left hand animations should no longer break when entering and exiting vehicles

  • Players should no longer experience looping revive animations when downed

  • Gunners should no longer sometimes clip behind vehicles while driving

  • Made revive animations smoother

  • Switching weapons in a vehicle open seat will no longer result in a broken animation

  • Toned down weapon movement during initial ADS after deploy

  • Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch

  • Jumping into water while reloading will no longer cause a broken reload animation

  • You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload

  • Polished idle animations for rifles

  • HUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animation

  • HUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgets

  • HUD – centered soldier compass direction readout and added positioning arrow shape

  • HUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger List

  • HUD – added critical state for vehicles

  • Added new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS.

  • Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game)

  • Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m)

  • Solved an issue where friendly icons were too enlarged

  • The “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical Crate

  • The grenade indicator no longer remains after the grenade has already exploded

  • The killcard should now always update after being killed by AI Soldiers shortly after self healing

  • SG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availability

  • Fixed a bug where the minimap didn’t update when entering an air vehicle from the ground

  • Fixed a problem that caused hints to disappear on initial deploy into vehicles

  • Made animations for the Plus Menu smoother

  • Added 24 new options to control the opacity and size of HUD icons

  • Added missing Always Traversal Sprint option under CONTROLLER tab

  • Fixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same time

  • Using the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after use

  • Fixed a bug where players were able to deploy items to clip ladders and ziplines which could block passage

  • Improved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air.

  • Gadgets should no longer be destroyed if a door opens or closes close to them

  • Fixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that life

  • EMP effect from grenades no longer extend past their visual explosion radius

  • Fixed an issue that allowed players to drop Ammo and Medical Crates through thin walls

  • CG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hit

  • The CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing it

  • Fixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaulting

  • Fix for issue where users were able to detonate the C5 Explosive while being hacked

  • Fixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player died

  • The Repair Tool now turns off when a player dies

  • Made it easier to place the Insertion Beacon

  • You’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on it

  • Fixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smoke

  • Fixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMP

  • Fixing a issue where Smoke Grenades did not explode on moving cranes

  • Factory and Extended Barrel descriptions now display the correct fire rate changes

  • Weapon modifiers are now correctly applied when swapping attachments while the bipod is equipped

  • Fixed an issue that would cause the 40mm Grenade Launcher attachment to hit an invisible wall when fired indoors

  • Fixed an issue which would grant unlimited ammo if magazine attachments were toggled in between firing the underbarrel attachment

  • Fixed some weapons displaying wrong ammo counts for specific magazines

  • Adding and removing attachments in the Plus Menu will now always correctly apply their statistic changes

  • Underbarrel activations such as flashlights and laser sights will no longer be reset after getting revived

  • Bipod attachments will no longer toggle on and off while reloading

  • The ADS time on the BKS 8X now matches that of other scope attachments

  • Adjusted the size of the DD Holo scope to bring it in line with other scopes

  • Reduced blur on the Ghost Hybrid scope

  • Some underbarrel attachments should no longer have a shared ammo pool

  • The Maul Hybrid and the Ghost Hybrid now correctly displays both scope zoom levels in the Collection screen

  • The Fusion Holo attachment no longer clips through the meshes on the following weapons: AK-24, LCMG, PP-29 and the SFAR-M GL

  • Fixed clipping issues with the camera when the Fusion Holo optic is equipped while ADS

  • The high powered magazine for the AK24 now shows the correct amount of bullets

  • Fixed an issue where players were unable to fire straight away after reloading the Grenade Launcher attachment on the M5A3

  • Updated text descriptions for both the NTW-50 and DM7

  • Fixed an issue which caused the extended magazine for the PBX-45 to have a slight delay before it fires after reload

  • Located a missing ‘R’ in the description of the PKP-BP

  • Increased PKP-BP Base Recoil

  • Fixed an issue that would cause weapon lag across scopes for the M44

  • The missing bullet on the M44 has been located

  • The M44 now displays the correct reload animation while in prone

  • Fixed an issue with the M44 that caused the scope to move a lot more than intended when aiming around

  • Arcom Tactical Muzzle Brake no longer floats when equipped onto the MP9

  • Increased the long range damage on SWS-10 light ammo from 35-40 over 75 meters

  • The Iron Sight will no longer be visible when the Fusion Holo is equipped to the PP-29

  • Fixed an issue with the incorrect ammo pools to be set on the PP-29, which would show incorrect ammo quantities

  • Fixed the PP-29 medium and subsonic ammunition having inverted ammo pools

  • Fixed an issue which could cause underabarrels on the SFAR-M GL to unexpectedly run out of ammo

  • Recentered the iron sight on the DXR-1

  • AC42 Bullet Damage dropoff increased

  • AC42 effective range has been lowered

  • Reduced scope shake when firing on the DM7 and VCAR

  • Fixed an issue where weapons would have inconsistent dispersion or recoil

  • Fixed an issue which prevented bullets from dealing the correct damage amount

  • Bolt Action Sniper rifles now correctly play their animation after opening the Plus Menu and firing

  • Reload prompt will no longer stop flashing when there are only a few bullets left in the magazine

  • Reloading while ADS will no longer reset the camera zoom

  • Fixed an issue which could cause weapons to become invisible while climbing a ladder

  • Fixed an issue which caused some players to be unable to shoot or ADS after exiting a vehicle

  • Toggle Scope is now affected by soldier controller schemes

  • Weapons in the collection screen will no longer compare to the weapon selected in deploy screen which caused incorrect comparisons

  • Improved the visual quality of the crosshairs and red dots within high powered scopes while on low/medium graphic settings

  • Removed some double spacing within text descriptions of multiple weapons

  • Reduced scope shake when firing on the DM7 and VCAR

  • Fixing broken arm when doing pump action while crawling with the MCS-880

  • Improved weapon animation when deploying from a vehicle

  • Added a game hint for steady scope

  • Weapons should no longer slide over the floor when dropped

  • Made improvements to the position and drop timing for dropped weapons

  • Underbarrel shotgun crosshair does not disappear after zooming 

  • As outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector:

    • Sector 1 – 17 -> 13

    • Sector 2 – 18 -> 17

    • Sector 3 – 19 -> 17

  • Health for soldier and vehicle now show correct values for all seats in the vehicle

  • The radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 Condor

  • Killing someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill card

  • Destroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be present

  • Players can now ping while driving vehicles in 3rd person view

  • Fixed an issue that would cause reversing in a tank to be problematic

  • Fixed an issue that would allow players to skip the equipment cooldown timer while in a helicopter

  • Players will no longer find themselves in a floating state while exiting a fighter jet upside down

  • Fixed an issue which would cause vehicles to not be deployed when called-in, but still shown as ‘in-play’

  • Fixed an issue that would allow players to shoot AT missiles while their target was in smoke

  • Adjusted text on the vehicle zoom options in order to make it clearer what the option does

  • Tornados should no longer throw a helicopter under the world, resulting in passengers ending up under water

  • Fixed an issue that would sometimes affect the visibility of flares

  • Exiting and re-entering a tank will no longer result in a misaligned camera

  • Fixed an issue that could allow helicopters to fly under the game world on Hourglass

  • Fixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to red

  • Fixed an issue that could sometimes cause helicopters to spawn on the ground

  • Fixed an issue that would sometimes cause players to fall through the world when deploying into a tank

  • Fixed an issue that would allow players to manually reload weapons on certain vehicles

  • Air radar should now correctly display enemies

  • System repair would sometimes only replenish a few health points, this has been corrected

  • It was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabled

  • It’s no longer possible to shoot yourself for a short period of time when entering a vehicle

  • Vehicle hints will now show up on initial deployment

  • Vehicle “invert look” settings are no longer connected to flight controls

  • Fixed an issue that would allow players to instant lock onto a vehicle after flares have been used

  • Lights on air vehicles are now turned on when a player is in the cockpit.

  • Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target.

  • A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over it

  • Invert vertical look is now working as expected on transport vehicles

  • Vehicle 3rd person camera no longer clips through the environment.

  • The ‘Hints for Controls’ option now displays for all intended vehicles.

  • Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on Hourglass

  • Backpacks can no longer be seen sticking out of the side of the B17 Bomber.

  • Taking a Tuk-Tuk into an elevator will now display the correct health

  • Made tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risks

  • Vehicles spawned through Deploy Screen will now be eventually abandoned if they are left

  • Fixed an issue which would cause animation issues when going from vehicle to downed state

  • Helicopter lights are no longer offset from their initial position while in the matchmaking countdown screen

  • Deploy animation will now only play once after the player has switched seats multiple times in a row within vehicles.

  • Tanks should no longer get stuck in the mud while in a storm on Orbital

  • Weathering effects are now applied more consistently to vehicles.

  • The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIB

  • Added a freelook 3rd person view crosshair to vehicles

  • Vehicle hud while in 1st person view now turns red when in a critical health state

  • Vehicles now show both soldier and vehicle health for all seats occupied by the player.

  • Updated the “Transport Look Behind” option to “Reset Camera View”

  • Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibility

  • Fixed spawning of vehicles in elevators

  • Vehicles should no longer incorrectly be slowed down when driving over certain platforms like bridges

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