Halo Infinite Season 2 Devs Confess to Release ‘Bumpy’

Hello Infinite The second season came after a long wait for the new season of content, but its launch was not entirely smooth sailing. The developers themselves admitted that the season has been “bumpy” so far with players reporting general gameplay issues or expressing complaints about mechanics being removed from the game. In response to these comments, 343 Industries said it is taking these types of comments into consideration and is reviewing various options for future updates.

Joseph Staten, Chief Creative Officer infinite aura, retweeted a tweet from Senior Community Manager John Junzek while adding that “this week has been a bumpy ride.” The infinite aura The leader acknowledged specific concerns the community was talking about – removing some jumps on the map and sprinting aids – and the options listed are being considered.

infinite aura Player: Austin McQueen (via computer gamesHe shared a clip this week on Twitter that showed a single map jump that is no longer in the game after the Season 2 update. These kinds of “features” were in the game until season two which meant that even if they were unintended, players got used to them enough that they would like to go back to the game after they were removed.

Another mechanic absent in Season 2 is the ability to kidnap pelicans in the game’s campaign mode. Doing so allowed players to have one try and helped with their sprinting efforts. Since this item was in the single-player portion of the game and didn’t really affect anyone else, some players – especially the fast runners – lamented the fact that it was removed without providing an explanation for its absence.

“We’ve seen the comments about the changes affecting many of the campaign’s multiplayer jumps and sprint strategies,” Junyszek . said In the topic quoted above. “We’re not at the point where we can promise anything yet, but we want to be transparent and say we take feedback seriously and review options internally.”

Junyszek addressed another issue after this thread where players noted that semi-automatic weapons were “jammingThe senior community manager said: “This is not what is actually happening, but it is still a glitch that causes guns to stop firing unexpectedly, and this is being looked into.

.

[ad_2]

Related posts

Leave a Comment