Patch notes for DayZ Update 1.18 (June 14)

finally checkout from beta servers, Day Z Update 1.18 is now available across all platforms, introducing a number of new explosive weapons that can turn the game world into a burning inferno as well as more new improvements detailed within the patch notes.

With the new update, Bohemia Interactive has announced Claymore, a plastic explosive with a remote detonation unit, a new IED, and a grenade launcher.

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All of these new explosive weapons have successfully passed their tests and will now be rolled out to the main servers, however, further mods are based on community feedback after today’s update.

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On top of that, you can expect improved sensitivity settings for the controllers as well as new handy features for the PC keybinding system.

You can check out Day Z Update notes for the full 1.18 patch is down below:

Notes

  • Consider using the Steam client option to check the integrity of the local game cache to avoid data corruption after downloading this update.
  • Consider defragmenting your hard drive after downloading big updates.

added

  • Abandoned trains spawn dynamically across Chernaros and Livonia
  • M79 . grenade launcher
  • 40mm grenade launcher ammunition
  • Deringer pistol
  • prism pistol
  • cut fire
  • Improvised explosive devices (IED)
  • plastic explosives
  • Claymore Mine
  • remote detonation unit
  • PO-X Vial
  • fireworks launcher
  • Handmade badges from flags
  • Gas canisters explode when destroyed
  • Key bindings for gestures can be modified in game settings
  • Gesture key bindings are now reflected in the radial menu
  • Steam’s Achievements

fixed

  • The doors of many structures cannot be opened by force
  • Modify some exploitable building collisions
  • When Gunter and Olga were driving without the coolant, the spark plug broke out too early
  • Cooking equipment aperture is displayed when the tripod is not connected
  • Deceased players/animals widget is not displayed after leaving the vehicle
  • Stock stamina indicator not displayed with HUD disabled
  • When entering the pause menu after disabling HUD, HUD cannot be re-enabled
  • A vulnerability has been fixed regarding the stoves
  • Stones did not display correctly when left as last attached to the stove
  • Dealed melee damage in the direction the camera was facing
  • Wrong text displayed when towing body from vehicles
  • CR-550 magazine was not properly reflecting damage cases
  • The CR-550’s dry fire had no sounds in the prone position
  • The landmine disappeared when disarmed
  • Landmines destroyed by gunfire did not explode
  • After cooking, the sound of grilling meat will continue to sound on the equipment used
  • Trying to light a wet stove will activate the burning sounds
  • The stove was missing some particles when burning
  • The food could have been boiled with gasoline
  • BattlEye license not displayed when Steam Overlay is disabled
  • Acceptance of the BattlEye Agreement resulted in the game not responding to the mouse under certain conditions
  • The transition between the erect and transverse position while charging the throw was to skip the animation in certain situations
  • Vacuum cleaners do not change their materials properly when burning
  • The improvised spear could have been made while the stick had food in it
  • The alarm sound can be desynchronized when interrupted while the alarm is set
  • The tutorial screen was wrongly showing tab select console controls
  • Long Torch’s inventory icon has been cropped
  • Fixed many cases of headgear clipping on character heads
  • It was easy to fall down the stairs of the castle tower
  • A modified rag cover for clothes to reduce tangles with other pieces of clothing
  • Bizon was spawning with the 1PN51 night vision scope
  • Improved textures of spear variants
  • Animation of drawing a pistol from holster will tremble abnormally
  • Fixed an issue that prevented injured soldiers from spawning EGD-5 grenades
  • The injured skater made a metallic sound when hitting the head
  • Bus wreck model was rising a little
  • The stick is poorly suspended when grilling meat over a fire
  • The bombs could have been defused silently
  • Items will float when taken into the hands of a wounded character
  • Reloading while freezing may cause animation malfunctions
  • Fixed some issues that could cause animations to be skipped
  • Jumping with two-handed guns can stretch the arms
  • The cooking holes in the oven take different cooking times
  • Multiple consecutive explosions will eventually stop affecting the character
  • The adjacent tab may disappear after scrolling through a long list of items
  • Animation bug related to display has been fixed
  • Plants lose their miniature name during growth stages
  • Brooms will regain their health after you stop burning
  • Food lost a quantity when baked with lard
  • The food did not lose its quantity when roasted on a stick
  • Planting peppers and potatoes may display the wrong ingredient name

change

  • Rotten meat is now burned when smoked
  • It is now possible to skin dead chicken, rabbit, carp and mackerel with a screwdriver
  • Low weight of handheld and field transceivers
  • Binoculars stock size reduced from 3 x 3 to 2 x 2
  • The serrated wooden stick can cause bleeding on targets
  • Cut the damage to cookware during cooking in half
  • The Keybinding menu now contains entries divided into several categories for easier navigation
  • Adjusted rifling positions in the shoulder slots to reduce character interference
  • Character symptom animation is no longer in conflict with other animation
  • Added UI prompt to checkout game credits
  • Game Credits Update
  • The modern compass has been modified to be more readable in sunlight
  • Modified colors for all raincoat based hand badges
  • Balanced health of the fence and armor parts, also depending on the material

server

  • Added: cfgeventgroups.xml to define groups of objects to appear with dynamic events
  • Added: Hundreds of static environment objects now have a configuration class to be produced by the server
  • Added: ‘deloot’ attribute to events.xml Specifies the amount of dynamic event loot required for the child instead of the default value
  • Added: ‘spawnsecondary’ attribute to events.xml To determine if the child should produce the affected secondary event
  • Added: Warning message when defining in types.xml . is ignored
  • Added: Additional validation of dynamic event setting and warning messages
  • Added: Dynamic events now support ‘dispatch’ production from raw xmls files
  • Added: ‘dispatch’ and its ‘proxy’ from raw xml files now have an additional attribute ‘dechance’, a float value ranging from 0-1 to determine the chance of spawning in a dynamic event
  • FIXED: The block list, whitelist and priority list were cleared when the game failed to open the accompanying file
  • Fixed: enableDebug window was not fully rendered at certain resolutions
  • FIXED: Random loot generated by dynamic events will continue after server restart
  • Changed: The game now has an error message and shuts down when you can’t find the world

modeling

  • Added: Uncategorized input actions are now displayed under the Uncategorized in the keybinding menu
  • Added: CreateFrustum function to Shape class, which can be accessed from script
  • Added: Added Shape::GetMatrix() and Shape::SetPosition() to the script
  • Added: PrePhysUpdate, IsEvent, and IsTag callbacks to AnimCommand so they are usable from any animal or infected command
  • Added: PrePhysUpdate, IsEvent, and IsTag callbacks to AnimCommandBase so they can be used from any infected and animal motion command
  • FIXED: proxyInfo was never populated for BoxCollidingResult
  • FIXED: Explosive damage always fell within 4x range
  • Changed: Transition logic changes during smoking/drying
  • Changed: Armbands have been redesigned to allow for flag variants. The textures were divided into two halves and renamed.
  • Changed: Layout files are no longer cached in Diag exe
  • Changed: The game now has an error message and shuts down when you can’t find the navigation network while it’s configured to load one
  • Changed: Blast damage goes linearly from 100% to 0% (indirect to HitRange * indirect HitRangeMultiplier)
  • Changed: FireplaceBase’s ClearCookingEquipment method requires selecting an item to be cleared (old method is now deprecated and will cause issues)

If you encounter any major issues after installing the update, be sure to leave a comment on the game forum Or contact our support team.

Day Z Now available on PS4, Xbox One and PC. The game is supported by backward compatibility on next generation consoles.

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