Spellbreak development ends, server shutdown announced

Spellbreak, the magic-focused battle royale game from Proletariat, Inc. Where players cast spells at each other, it will be shut down in 2023. The game’s creators announced the development – or rather, the end of development – this week on social media along with a post on the game’s website that detailed the Spellbreak game The final period of play. No specific date has been announced for the game’s servers closing at this time, but Proletariat has already confirmed that development of the game is already over.

The game was first released for PlayStation, Xbox, Nintendo Switch, and PC platforms in September 2020, although before that it was playable through alpha and beta tests going back to 2018. A post on the game’s website talks about future plans for the game’s vision. The team for the project described it as an “ambitious” game.

“Our vision was to create a new multiplayer game with exceptional action and class customization that would give players the opportunity to unleash their in-house combat championship,” The Spellbreak The team said. “We are grateful to everyone in the game community for their exploration of the magical worlds and experiences we created together. Spellbreak has been an ambitious project that has taken our team to push new boundaries in design and development and we are excited to continue innovating while creating new titles in the future.”

While the game appears to have received generally positive reviews from players, its updates have been spotty at best over the past couple of months. The site shows that it got Patch 4.1 in September 2021 with the previous version released two months ago in July. Seth Sivak, CEO of Proletariat, shared a message inside subreddit for the game say that Spellbreak He hasn’t been able to get to the point where the team can invest sustainably.

Unfortunately, the gaming industry is a tough business. Spellbreak “We haven’t been able to break through and get to a sustainable place where we can continue to invest in the way we dreamed of,” Sivak said. “We chose a tough road as an independent studio and decided to compete with some of the biggest games in the world. While we weren’t able to get the required escape velocity, I don’t regret the bold decisions we made in it. Spellbreak to life.”

Comments following this statement lamented the fact that communications had not been around for long periods until this announcement, so not everyone in the community seems to be treating the news of the lockdown like everyone else.

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