Heisenberg is the most neglected villain in Resident Evil Village

The recent trailer for new characters coming to the Resident Evil Village Mercenaries mode with upcoming DLC ​​for Winters’ Expansion revealed some household truths: One is that people are just as obsessed with Mrs. Dimitrescu as they were last year, through the internet. A frenzy resurfaces around her after she’s revealed as a playable character. The second is that no one seems to have nearly the same amount of time as Karl Heisenberg, which is the most interesting of the four Lords of Resident Evil Village, and the second of three new characters you’ll play as in The Mercenaries (third Chris Redfield)

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Heisenberg is a much more important and complex character in the story than Lady D, and every part of her is a badass, yet since fans first saw the giant, it’s been lower in the flick order of both fans and Capcom. He tells us that in both the trailer and Blog post written by game producer Tsuyoshi KandaLady D is the definitive reveal in a classic marketing move from “the best to the end”. Even Kanda himself presents her as “the third and final character, and everyone’s favourite”, while Lord Karl Heisenberg is trapped between her and Chris (a fantasy to some people, none Doubt, but maybe not for him).

It’s a shame, because Mrs. D’s allure has overshadowed Heisenberg. Granted, he doesn’t have, shall we say, “the assets” that made Mrs. D such a hit with fans, but the guy has some untapped story potential, not to mention some serious moves.

The trailer notes that playing Heisenberg feels like a riot. With his Magneto-like powers to control the metal and a two-handed war hammer made of Factory Machines, his on-display compensatory attacks and area-of-effect attacks bring him closer to a Vermintide or Diablo hero than the typical Resident Evil merc. Add to that his ability to summon a companion in the form of one of his factory creations, the self-destructing Soldat Jets, and you have what is sure to be one of the most playful mercenaries in the history of the series.

What can Mrs. D do? Throwing her vanity table and passing foes like an off-brand Wolverine?

Okay, okay, so I’m a little simple. Lady D seems pretty fun to play with, but the broader point here is that Heisenberg was a potentially compelling character in Resident Evil Village and didn’t receive enough exposure.

Of the four lords identified by Mother Miranda, the driving force behind all bad things in Resident Evil Village, Heisenberg was the only one of the four lords able to resist the brainwashing effect of the Cadou parasite. When the other three lords (including Mrs. D) are subordinate to their master, Heisenberg is a rogue element, scheming among a group of high-ranking goons who might also be a procession of Castlevania chiefs – automatically fighting you without any sense of it. independence. On the other hand, Heisenberg seems to have taken some shine to our hero Ethan; His insistence near the beginning of the game on Ethan being hunted down by his Lycan army was, in hindsight, a lifeline, perhaps a test to see if Ethan was a worthy conspirator against Mother Miranda.

Heisenberg is, by most accounts, the most successful host of Cadou, as he is the only lord with no noticeable negative side effects. The parasite simply transformed him into a magnetically charged half-deity capable of using a two-handed hammer as if it was made of polystyrene. His successful adoption of the parasite would have made him the perfect vessel for Eva – Miranda’s dead daughter who was obsessed with resurrecting her – but his resilience in mind control and subsequent lack of loyalty may have prompted the idea.

Later in the game, Heisenberg offers to join forces and arm Ethan’s daughter Rosa as a weapon against Miranda. Surely I couldn’t be the only one who skewedly wished at this point that you had a choice to accept or decline Heisenberg’s offer, pushing the story toward a ‘bad ending’ as Heisenberg toppled Miranda and worked his way up? Perhaps the game could have ended with a Rammstein-style industrial metal concert at the Heisenberg factory, with Heisenberg using his hammer as a bass guitar while Ethan sits backstage trying to get his daughter back together again from all her broken parts. It would have been the greatest game ending since James Sutherland found out that a dog was behind all the action of Silent Hill 2.

At the very least, Ethan could pretend to accept Heisenberg’s offer, giving the character a little more time in the story before they later break their alliance. A gentle and caring father that Ethan, however, rejects Heisenberg’s offer, sends the eccentric to a scrap of Resident Evil lore.

Heisenberg’s origin has always been a bit of a mystery. Although speaking with the kind of gentlemanly style that would place him in the American South, his name and naming of the creations at his factory suggest that he is German (a theory supported by the fact that he wore a German soldier’s dog in World War II as an emblem tag). With this in mind, the contrast in his Southern accent—a hint of Con Air’s Nicolas Cage and everyone’s favorite pink cartoon lion, Snagglepuss—has exactly the kind of silly factor in which Resident Evil thrives.

Sadly, Heisenberg’s division in Resident Evil Village, as well as his boss fight where he turns into a giant junkyard mechanic, is one of the least interesting things about the game, and it fails to do the character justice. It talks about Resident Evil Village’s speed issue as the game felt overloaded with its best ideas and areas (Castle Dimitrescu, House Beneviento) before fading out in the later parts. This meant that one of the more narratively interesting characters didn’t get his time in the spotlight.

At least Heiseinberg’s appearance in Mercenaries mode should be a shout-out – a wild curtain swinging with a hammer summoning a character destined to remain something of an unknown in the Resident Evil series.

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