The worst stage in Super Smash Bros. Ultimate is 75 meters

What makes a stage in a fighting game so memorable? In Mortal Kombat, the pit allows you to take your opponent off the stage and onto a bed of spikes, and there’s also a Dead Pool stage where you can eliminate your enemy by sending them to a death filled with acid. On the other hand, don’t forget some of the stages for how awful they are. Such is the case with the 75m, the worst stage in Super Smash Bros. Ultimate, where you can easily fall into the abyss of 8-bit, and throw off small platforms due to stage hazards such as bouncing springs.

This stage contains lifts and platforms of various sizes – mostly small -. Oh and just in case you lose track of which way you are, the 2D version of Donkey Kong sends springs to attack you at random times unless you turn off stage hazards. Some stages in Super Smash Bros. are so long that the camera has to go a good distance to show everything that’s going on, which can – ironically – make it hard to see what’s going on. But the 75m stage is so long that the camera is constantly zoomed out, making everyone on screen (except the big DK) disqualified (Gods help you if you’re playing in manual mode). The only good thing about it is that it doesn’t move from side to side.

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What makes this stage so bad is the fact that there is no ground and all you have to fight over are the small platforms that are available. There are other stages like Hanenbow and New Port City that also have platforms on the smaller side, but the latter at least has room in the lower right side of the stage that is taller and serves as an appropriately sized floor. If you choose to play Hanenbow, there are a few big cards that give you a longer runway to fight. Flooring is important because it can act as a way to reset your vision and better track where you are.

The 75m stage might have a long overhead area to fight in, but even with the stage dangers turned off, you won’t spend all of your time fighting there. Because fighting on only one plane in Smash Bros. It is boring.

Smash Ultimate – like other games in the series – has many fighters in each fight outside of the second standard you often see in other big name fighting games, so you need to stay alert of their locations as well. Fighting at this point is frustrating because the smaller platforms don’t allow you any flow as you have to constantly jump from one platform to the next.

The stage makes the fight feel more like you’re playing a really physical game because you and your opponents are constantly chasing each other between the smaller platforms. Chain attacks become an ordeal, as every battle you enter will likely be disrupted by someone falling off the small ledge you’re fighting over.

To make matters worse, the theater uses a zigzag pattern with some of its stands, which makes the idea of ​​falling or falling out of one even more intimidating. It has been copied directly from the original Donkey Kong and has not been re-engineered with Smash Bros. in mind. It’s a great stage in the original Donkey Kong arcade game because the objective of this game is to climb the platforms and reach the top to save Pauline. Unfortunately, when getting into a combat game with multiple fighters hopping around its platforms at once, every maneuver and landing feels like a leap of faith rather than the skilful scrap that this game is known for.

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