Valkyrie Elysium Show Makes a Strong First Impression

Valkyrie Elysium, the new Action-RPG from developer Soleil Ltd. And Square Enix being billed as a new entry in the Valkyrie series is almost here. If you are familiar with the original Valkyrie’s ProfileHowever, there have been major updates to the classic The formula at the last outing. Before Valkyrie Elysium In beta, ComicBook.com had the opportunity to preview the title on PlayStation 5 thanks to Square Enix. It’s a fairly short affair and I personally completed it in just over an hour, but it gives a good idea of ​​what to expect from the title’s gameplay if not its story.

Given the length of time between now and the last official installment of the Valkyrie series, it should come as no surprise that Valkyrie Elysium going his own way. The last console release, if I go back to the Nintendo DS, was 2009 A Profile of Valkyrie: The Bloom Reign. This title was a tactical role-playing game while the original game was Valkyrie’s Profile From the year 2000 it was more than a standard PlayStation JRPG at the time. Valkyrie Elysium Both eschew in favor of being an action RPG game.

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(Photo: Square Enix)

For many people, Valkyrie Elysium It will probably be the first video game in the Valkyrie series that they will pick up. As such, the fact that it mechanically breaks away from what previous games were actually isn’t a huge concern, especially considering the proliferation of RPG titles like Yoke: automatic In the last years. In some ways, the transformation would almost certainly make him feel more familiar than if he tried to completely restore the origin magic.

However, it borrows largely the same narrative formula steeped in Norse mythology. An unknown Valkyrie, at least in promotional materials and demos, is sent by Odin to prevent Ragnarok and purify corrupt spirits. It appears that these spirits could then join Einhergar, a ghostly figure that the Valkyrie could summon to help in battle. These are in the tutorial sections of the demo and seem to be a major factor in their combat system, but the demo story doesn’t seem to include them outside of that.

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(Photo: Square Enix)

Instead, the Valkyrie must rely on their own abilities and weapons. Helpfully, it can be greatly upgraded by investing gems and lives, unlocking new ways to bundle one attack into another or adding passive bonuses like more health. Divine arts can also be discovered, which are basically Valkyrie ElysiumIt’s magic, which causes different types of elemental damage.

The focus of the gameplay in the demo is on figuring out how to hit enemies’ weaknesses using a combination of different types of weapons and initial attacks. Hitting weak enemies with the Lightning Bolt, for example, can stun them and allow them an easier time dealing damage, and different enemies can also have weaknesses in a certain type of weapon. While the demo covers only a brief section from the beginning of the game, it seems fairly obvious that a large part of the Valkyrie Elysium It’ll be about manipulating them to make sure you deal as much damage as possible, which is simple enough thanks to the fact that initial weaknesses are labeled directly on enemies when you lock them up.

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(Photo: Square Enix)

It’s hard to say what the full video game will look like at launch based on this small segment, but the show itself is promising. Given that it’s slated for release on PlayStation 4 and PlayStation 5 on September 29 ahead of the PC release via Steam on November 11, it seems unlikely that much will change terribly. The combat is a satisfying mixture of different abilities all linked together towards a common goal, and the premise of its story is interesting if not immediately engaging.

If you are curious Valkyrie ElysiumThe demo should provide a great opportunity for you to see if it is right for you. It won’t give you a complete and complete picture, but the shot it does provide will be able to point anyone who was on the fence in the right direction. You may be asked a little more about a free demo of an upcoming video game.

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