10 Best Legendary Lords

The integrated map of Immortal Empires for Total War: Warhammer 3 provides access to no less than 86 Legendary Lords to players who own all the DLC packs. But even without any of the DLC, you still have a few dozen unique Legendary Lords to choose from. Needless to say, this is more than enough to keep you occupied for weeks or even months.


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Grand strategy games are not known to be perfectly balanced, nor are immortal empires. In fact, some Legendary Lords are so strong that they break boundaries while others are so weak that they are barely worth playing. We have a false suspicion that you are not interested in playing as a loser, so we took the liberty of compiling a list of the best legendary lords that you can play right now in Immortal Empires.

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10/10 Grom Punch

The Greenskins are in a very good position right now, with most of their factions being reasonably strong and fun to play. However, the best Legendary Lord of the Greenskins at the moment is without a doubt everyone’s favorite boy, Grom the Paunch. Grom has a very easy starting position which allows him to move quickly over Bretonia and start wreaking havoc within the Empire.

Goblins aren’t exactly the best units in Warhammer 3, but they can get surprisingly good when led by Grom. A legendary lord can muster entire armies of them in just a few turns and pump chariots and war machines at half the usual cost. But his unique mechanic, the “Groom’s Cauldron”, is the main reason why Lord is included in this list. He’s not as strong as the others but Groom is definitely not to be underestimated.

9/10 Torrox Copper Bull

Torrox is a emaciated, mean, lethal machine. Introduced in the latest Total War: Warhammer 2 bonus content and along with a much-needed rework of the Beastmen, Taurox quickly became one of the most legendary lords in the game. In Warhammer 3, The Brass Bull is still a force to be reckoned with and his Slaughterhorn tribe is still a very fun faction to play as if you were the type who enjoys leaving a trail of carnage and destruction in your wake.

Taurox begins in Naggarond surrounded by enemies, which might be a problem for most Legendary Lords, but not for him. His entire campaign revolves around destroying everything within sight on Earth and then continuing to rampage until the whole world is a burning ruin. With its unique campaign mechanics, the Copper Bull can fight battle after battle without losing momentum while gaining some nice bonuses and rewards in the process. The only problem with the Taurox is that it has one trick, and its campaign can get boring because of that.

8/10 Vlad and Isabella von Karsten

Von Carsteins cannot be separated in Warhammer 3 Immortal Empires. Regardless of whether you choose Vlad or Isabella as the starting legendary lord, the other will be immediately available as a legendary hero. It was not ought to Have them both in the same army, but you’ll get some nice rewards if you do. While both Vampire Counts are pretty powerful even on their own, they work best as a unit and are the only pair of characters in the game that have this kind of connection, which makes them totally unique.

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Vlad and Isabella start out in Sylvania and have an easy time expanding into Kislev’s lands and empire. With Mannfred descending into the desert in Immortal Empires, there is no one who can challenge them anymore at the start of the game. Having said that, Von Carsteins rely almost entirely on magic and don’t provide any significant buffs for their troops. And like all other vampire populations, if they fell, their army would collapse soon after.

7/10 Archaon The Everchosen

Archaon was one of the most disappointing Legendary Lords in the original Total War: Warhammer, so it’s great to see that the Creative Assembly has finally decided to do him justice. While not as powerful as some of the other Mayhem warriors, Everchosen is an extremely powerful Legendary Lord and an absolute blast to play in Immortal Empires.

The Archawn faction gets some amazing rewards, including an increased quest rate and diplomatic relations with other Chaos factions for each subordinate they own. Meanwhile, Archaon gives himself the power of guns and missile power and provides every unit in his army. His location initially in the Chaos Wastes can be a bit tricky as he is not the only powerful lord in the area. However, if you play to his strengths, Everchosen can definitely achieve End Times over the rest of the world.

6/10 Alarielle The Radiant

The High Elves are no longer the power they used to be in Warhammer 2’s Deadly Empires, but they can still hold their own in Warhammer 3. In particular, Alarielle continues to be extremely powerful and is arguably the best Legendary Lord High Elves have for his advancement in present time. Its primary position in the relative safety of Ulthuan means that it can expand the island and unite it under its banner without having to worry about any serious threats, at least at the beginning of the game.

Alarielle’s ability to field armies made up of units related to two different races is no longer as unique as it once was due to Warhammer 3’s outpost mechanic, but it still sets her apart from her fellow High Elves. Alarielle gets some nice rewards while Olthuan is kept by the High Elves but gets punished when he isn’t. They also get weaker as the power of Chaos grows, which happens a lot in Immortal Empires. Despite these challenges, Alarielle’s campaign is now arguably better than before.

5/10 You will see the conclusion

Playing the good old Citra in Immortal Empires is very satisfying and engaging. Settra has quite a few enemies in the early game, including Skarbrand, Mannfred, Volkmar, and two other powerful Legendary Lords. Fortunately, the Imperishable has an easy time gaining the loyalty of small Tomb Kings that he can use to create a buffer zone between himself and his enemies. Choose your battles wisely in the first game and you will have the entire desert under your command in no time.

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Between receiving -1 building time for all buildings, +20 growth in all provinces, and +1 local recruitment ability, Stra can develop his empire and army faster than other Legendary Lords. The +10% regeneration rate isn’t a bad negative effect either. Citra doesn’t have particular buffs for any particular unit type, but he makes up for this by being a very competent fighter who can take out entire regiments himself. He’s not the greatest mage, so it’s best not to rely on him too much for magical damage.

4/10 equit club

Total War Veteran: Warhammer players may have seen this person a mile away. Ikit Claw was very powerful in Warhammer 2 and that hasn’t changed in Immortal Empires. Deploying nukes on the battlefield is still broken and funny as ever unless you’re on the receiving end of one of course. There are plenty of other weird and wonderful inventions and tactics hidden in Clan Skrye’s Forbidden Workshop that only Ikit Claw can access.

Forbidden Workshop aside, Chief Warlock can recruit some of the most powerful Skaven units for half the price and get a whopping 20% ​​increase in quest rate instantly. If you want to play Skaven in Immortal Empires, Clan Skrye and Ikit Claw are the way to go. Nuclear weapons alone are enough to secure a high place for this legendary lord on this list, but they are not all that Ikit Claw brings to the table; Not even close.

3/10 Kholik Sonitter

There is something so satisfying about playing as the legendary lord who rises above everyone else on the battlefield. There are very few other Lords who can match the Kholek Suneater in terms of size and strength. This behemoth gets reduced maintenance costs for other similarly large units such as Dragon Ogres and Dragon Ogre Shagoths, as well as missile resistance for brutal units. Basically, the idea here is to create an army consisting exclusively of monsters and lead it using a larger monster. And yes, that is just as fun as it sounds.

But Kholek’s greatest strength comes from “Empowerment by Worship,” which Suneater gives a number of buffs for each faction he follows. These rewards accumulate quickly because it is very easy to lure factions into immortal empires as Chaos Warriors. The capacity is so good, in fact, that it will probably go down very soon. Enjoy yourself while you can because he probably won’t stay as strong as he is now forever.

2/10 Scarbrand the Exile

Skarbrad is up there with the likes of Kholek and Taurox as one of the best legendary melee lords who can take on anyone in a 1v1 duel. This huge demon is all about violence and brutality, and he doesn’t mind showing it off on the battlefield. You can literally turn Skarbrand into a one-man army that doesn’t need any soldiers to get the job done by turning 25 or 30. But if you want to give him some troops to serve as cannon fodder, you’ll be glad to know that Skarbrand gets a 35% discount on the cost of hiring for all units As long as it is in an enemy area or a ruined land.

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Skarbrand is a great legendary lord for people who don’t like city management or complex battlefield tactics. Skarbrand gets additional campaign movement range after destroying a settlement and even movement after winning a battle. In addition, his armies can regenerate into enemy areas, so once you start to rampage, you can continue to advance without looking back. He uses melee units almost exclusively and isn’t really interested in magic, so in battle, you simply select everything, tap on the enemy’s army, and enjoy the show.

1/10 Baalkar

Baalcore is an ancient being with unfathomable power. His ability to lead the legions of Chaos is unparalleled, but he doesn’t bow to any of the Chaos Gods. In fact, he is very close to being a deity and has the ability to corrupt human lords into becoming demon lords under his worship. Be’lakor’s position initially in Albion allows him to expand wherever he pleases virtually unopposed and his ability to unlock Chaos Rifts allows him to travel pretty much anywhere on the map whenever he wants.

Be’lakor starts off the bat with all Chaos God Gift slots open and you get 25% maintenance for all Demons units. The Legendary Lord also starts with an extremely powerful ability that gives him +40% damage resistance for 33 seconds in a 2-minute cooldown. Unlike a lot of other Legendary Lords whether they are good fighters or good magicians, Be’lakor is good at both. His battlefield prowess combined with his campaign abilities are more than enough to earn Lord of Shadows the number one spot on this list.

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