The latest creator shares a clever explanation for why the HBO series will be less violent than the popular video game

While a lot of The last of usThe lasting impact on both video game fans and non-gamers associated with the emotional development of Joel and Ellie’s relationship, the undeniable draw for gamers also comes with the placement of blades and bullets in brutal and humanoid enemies. As such, plenty of blood and other goo gets thrown in during The first game’s run (not to mention the DLC and sequel), which is certainly part of what fans hope to see from it HBO live channel The last of us Adaptation Starring Pablo Pascal, Bella Ramsey and more. And while there’s plenty of terrifying things in store for audiences, co-developer Neil Druckmann has revealed that the TV experience won’t depend so much on violent encounters.

Both award-winners were written and co-directed by Neil Druckmann We delay games, and co-created the spin-off adaptation alongside Chernobyl Maestro Craig Mazin, so he’s undoubtedly the best person to talk about how and why changes were made when moving the apocalyptic story from the Playstation console to the HBO production. talk with Sound effects magazine Ahead of the HBO horror-drama premiere on Jan. 15, Druckmann explained why the creative team chose to move away from the constant and consistent violence Joel encounters in the source material, saying:

We need a certain amount of action, or violence, that we can use for the mechanics to be able to connect with Joel and get into flow. Then you will really feel connected to this on-screen avatar and see the world through his eyes. But this does not exist in a negative medium. One of the things I like to hear from [co-creator Craig Mazin] And HBO very early on, “Let’s remove all violence except what is absolutely necessary.” That allowed the violence to have more of an impact than it did in the game, because when you keep showing the threat and you see people react to the threat, it just makes it scarier. And when we reveal the Infected and Clickers, you will see what has befallen humanity and why everyone is afraid.

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