Top 10 tips and tricks for beginners

The cult of Aries is impressive in its satanic blend, Crossing Demonic Animals. A lot happens in this game and this is honestly one of the best parts about it. From start to finish, players will learn new mechanics and things that make up the game making the game more fun. In all of this, it’s easy to get lost sometimes or not understand the best way to do the game.

To avoid that, here are some tips and tricks for every beginner and some players who may be more experienced may need to learn. These tips will cover everything from combat, how to use construction, and how to run a cult. The only thing it won’t cover is how to play mini games and check every room because players always have to check every room in roguelikes.

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10/10 Learn to turn

The most effective tool in this game is learning how to roll. This means that players should take some time, especially at higher difficulties, to see how the winding mechanic works. Players should see how far the roll goes. They must also learn how to use the roll to usher in an attack or curse.

When learning how to roll players should keep in mind that a lot of enemies do no damage just by touching them, so there is much more room for error when rolling towards enemies.

9/10 How to curse everything effectively

The curses in this game work a lot like magical powers that the player only has a certain amount of. Players will want to know what different types of curses do because some are much better than others. Usually anything with really good homing capabilities is because it allows players to stack huge damage.

Some sword and sickle attacks can be very weak so be careful getting them. Players must immediately test the abilities to see how they work. Always remember that curses with poison tend to do a lot of damage.

8/10 read the cards correctly

Cards can make or break runs and add to the overall ease of running through a dungeon. Understanding how to use all the cards is as simple as remembering the type of weapon you have, the time of day, and what is absolutely necessary for the player to succeed in this run.

Depending on the speed or power of the weapon, players may want to build something that does more damage or may be faster. Whenever you get any type of character or weapon weapon get it. The damage from rolling is fatal and poisoning subsequent weapon formations can deal massive damage.

7/10 Maintaining the happiness of cults 101

The way to ensure that your followers stay happy for the longest time is to make sure that players prevent premature deaths. The best way to do this is to make sure the sects are fed. Players should try early on to find a way to keep their followers happy and nourished as this will help in overall resource gathering.

Resources play an important role in the city building aspect of this game, so players want to keep everything running smoothly. There are ways to do the opposite, but this would increase the level of difficulty when it comes to trying to keep 20 of the cult alive at the end of the game.

6/10 Inner Doctrine of a Saint or Satan

Creed is what allows players to unlock rituals and attributes. All players should invest in learning how to use the ritual to their advantage. They should also learn the traits they would prefer their sect to possess.

If a player wants a run related to keeping the peace, players must invest in rituals that will increase the loyalty of their people. If players want to rule as an evil dictatorship, they have to use rituals that create a stricter presence around the caste in the Law & Order department.

5/10 Some things don’t matter

Players should learn what matters most to them because some things will not matter in the end. What this means is that to beat players they don’t need to unlock everything. The game does a good job of letting players unlock most of what they need early on but continues to beat the player for playability and enjoyment.

Through the game, the player will have to learn how to stick to certain skill trees and leave others behind. Focus is key because being ubiquitous early can lead to a lot of cult issues in the late game.

4/10 weapons of mass destruction

There are five primary weapons in this game and they are all viable options depending on who is playing the game. Here are the weapons in order from weakest and fastest to slowest and strongest: dagger, gauntlet, sword, axe, and hammer.

Players need to understand which cards have weapons because the dagger can deal huge damage if combined with some damage buffs and poison upgrade. The hammer can also do a lot of damage but is too slow for some players unless they find cards to increase their speed. There are also a lot of weapon types like vampire or poisonous weapons that players can get later.

3/10 fils

There are six different types of fleece to choose from which can be unlocked early if the player knows what they are doing. The choice of wool will depend heavily on the players because each wool comes with its own advantages and disadvantages.

For example, Fleece of the Glass Canon makes curses double the damage but makes it halve weapon damage and health. Players should read each of the coins and find out what perks they have the most before buying one because unlocking more can be a bit tricky.

2/10 Building Basics

New players need to keep in mind that most but a very few buildings will be out of order forever, need maintenance, or cost resources to repair. Players need to make sure that they are trying to build a lot from one thing so that they are never short of something. If they think they need one outbuilding, they likely need three. The farm is the best investment in line with the player’s cooking station as it allows players to please their cult, keep praying, and keep working.

Construction, like creed, will depend heavily on how the player wants to manage their sect. If they run like evil bishops they should invest in some prison. As a gentle, peaceful cult leader, they might wish to build funeral stones for their people to mourn.

1/10 Becoming the best friend of enemies

The most important thing in this game as in any other roguelike game is learning the enemy’s attack patterns. If players can learn these things, they can master all the gameplay. This will prevent players from taking significant damage as if they ran without understanding the correct move to take. The screen will be hectic and look weird, but players have to take things slow.

Slow movements will allow themselves to think clearly and get out of difficult situations. Players need to keep in mind that if they see a guy with grenades on his back, maybe running isn’t the best move because he might have a dagger too.

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