Third floor hospital to Replica Minah walkthrough

Signal is a survival horror game inspired by the past and is now available on PC, Xbox One, PlayStation 4 and Nintendo Switch. This is the second part of the signal wandering. If you’re just getting started with the game, be sure to check out Part 1 of the SIGNALIS instructions covering game hours.


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By this point in SIGNALIS you should be aware of the darkly lit hallways and maze maps they offer. There will be quite a few more enemies in this section than there were in the previous one, but keep in mind that running past enemies while grabbing what you can is often the best tactic. As in the Silent Hill series, the ending you unlock in SIGNALIS will be generated based on your play style. Don’t worry on your first play, because the best ending can’t be unlocked the first time.

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Serpinsky Base, 3rd Floor Hospital

SIGNALIS MEMO White text on a black background

From the end of the first part of our SIGNALIS tour, we made our last stop at the Protektor Elevator, on a one-way trip to the third floor. Once on the third floor, head east and take the north door in the long east corridor. You’ll find a save room in reception, as well as a hunting rifle and storage box. The room above hosts a personal computer which we will come back to later. For now, head south into the eastern corridor again and run into the door at the bottom right, avoiding the enemy.

Here you will find a locked door that will require multiple key cards that we will collect. Go left into the western corridor and left again into the Protektor bathroom to get the key to the pump room. Head back to the corridor and then to the room above the bathroom, called the Store Room, to grab the repair spray and wrench handle. Return to the corridor again, head down to the right to enter the pump room. You’ll find a tip with a water level puzzle and two notes to read. The bottom note explains the exact way to solve this puzzle, so follow it closely.

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Flooded corridor

Distinctive signal

With the water low, head back to the Protektor bathroom, northwest of the pump room, and go down to the newly accessible area. Grab the water key and repair patch when you land in the flooded bathroom, then exit through the door on the right. After you enter the flooded corridor, there will be a save room right on the other side, so go through to the flooded office to avoid being attacked.

Here you can save, make room in your inventory, and grab a disposable stun rod with a scan room key. Back in the flooded corridor, the room at the bottom right contains 10mm ammo and a blank key. The room across from the Flooded Store Room will lead to Pipes, a room with a staircase that takes you back to the West Corridor on the third floor. From here, you can insert the Water Key into the S-Lock in the waiting room to free up inventory space, then head into the east corridor on your right and take the top right door into the north corridor.

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north aisle

SIGNALIS Yellow on the black track

From the north corridor, go through the upper left door, which requires the key to the examination room, and grab the 10mm socket inside. Any mechanic can tell you that this is the most valuable socket in a ratchet set. The 10mm socket on the stock slate can be combined with our wrench handle to open a vent hole which we will come across later. The next room, Imaging, hosts an x-ray machine with many items to examine. Take a moment to inspect each item and note that the fourth item is a key embedded in the rock. Activate the x-ray during the scan by switching the image mode on the screen and scan the key pattern.

After you’ve X-rayed the key, head back to the desk above the Save Room in Reception and insert the blank key into the Card PC. We’ll need to draw the pattern from the key in the x-ray onto the key blank. The pattern should be exactly the same, so be sure to account for the undisplayed dot line on the key you’re copying.

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vent room

SIGNALIS Retro SciFi Air Lock Station

With a freshly printed key in hand, we can return to the flooded corridor either through the ladder in the pipes, or by going down into the Protektor bathroom again. From the flooded passage a door on the top left will lead to the sleeping pavilion, there will be many items to grab, but be careful as enemies are emerging from the ground. The items available here are 10mm and 12mm ammo, a repair patch and a video cassette. The door at the top left leads to the ventilation chamber, here we can use the 10mm wrench to remove the ventilation hole and get the air key. This room also contains a memo and an autoinjector.

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Subway video cassette

Signalis a creepy subway horror

Return to the third floor and insert the air switch into the S-Lock in the waiting room to release your inventory. Head east into the east corridor and take the door directly across from you into the south corridor. The first room in the upper left contains a memo and a TV to view your videotape. Using the Video Cassette will take you to a subway train, where you will simply need to walk up to the person on the train and get the golden key that appears where they were sitting. After the end of the video, return to the corridor and head into the next room, through the upper middle door, for the auto-injector.

Safe wall sword

SIGNALIS icons are white text on a black background

The next room at the top right will contain a disposable stun rod and another safe on the wall, this time with a sword. Sword’s frequency is 245,000, which gives you a combination of 78,893. Now you’ll also need to read the SWORD note we received in the waiting room to transcribe this code into letters, which tells us the Wall Safe code is ZFFKB. Inside the safe is an eidetic unit and a crematorium chamber key. Going back to the south corridor you can go into the room in the middle of the bottom you want to stock up on health and ammo, however it is a cramped room with two enemies which will make this difficult.

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Crematorium room

Signals gas meter

Now that we have the key to the cremation room, head to the north corridor and into the morgue. Run to the crematorium and use the key to get inside. Inside there will be two Thermite burners on the left, and a terminal controlling the incinerator on the wall. You will need to rotate the dials for each item here to increase or decrease the quantity depending on which indicator lights up after you pull the lever to the right. Rotate left up, rotate right down. Solve carbon dioxide: five to the left, gas: five to the right, and O2: eight to the left. Look inside the crematorium and grab the appropriately named Fire Key.

S-Lock surgery

Signalis Locked Vault

We now have all the keys we need to open the S-Lock in the waiting room. Head there and insert the remaining keys, noting that the blank key we made on the PC will go into the ground key socket, denoted by the Triforce symbol. Inside Surgery is a save room, complete with a storage crate, three sets of ammo, and a repair patch. At this point, be sure to load up on weapons and heal yourself. When you’re ready to fight, drop down from the middle of the room.

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Boss Fight: Replica Menah

SIGNALIS BOSS BIG SUIT

After retreating, a meeting with the boss will begin. Ammunition will scatter around the room and the boss will periodically take shots at you which can be easily dodged by running. Other enemies will spawn over time but it is best to avoid or cripple them as they are slow and will spawn more if killed. Wait for your boss to take a few shots, and they’ll eventually fall to their knees. The face shield in his suit would pop open and spill blood. This is your chance to run and fire shots at its only weak point. Be careful not to get too close because you’ll take damage just by getting too close to the boss, even when it’s immobilized. After about six or seven rounds of shotgun shots to the face, the boss encounter would be over. After a short cutscene, you will wake up in a classroom. Leave the room and head down the hallway to finish the scene.

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