An exciting return to Corken Island

When you visit the colorful area of ​​Corken Island and its surroundings in Atelier for the first time, you’ll be immediately drawn in by the stunning sights and bright atmosphere – an experience no less so when you return for a new adventure. We were lucky enough to make our return visit with an early Atelier Ryza 3 preview.


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The game opens on the familiar island of Korken, where Lady Risa is promptly thrown into battle alongside Boss and Tao. After the battle, we are given a brief overview of the current situation on the island – strange and mysterious land masses known as the “Kark Islands” suddenly appear nearby. While the emergence of dangerous mysterious islands is interesting enough, I really need to stress that what carries in the storytelling for me here are the interactions and relationships between the characters. We can easily deduce the kind of relationship between Risa and Boss when he says, “According to Father and Lumbar, the villagers count on her… to think that she was just a brat not so long ago…”

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A scene featuring Risa in Atelier Risa 3.

Reasonable care shown among friends is what caught my eye at first; The characters are a far cry from your average, tropic “heroes” squad, but instead have depth and less-than-ideal friendships. Where this introduction falls short is the lack of detail about the Kark Islands and why they appeared. This is likely to be fleshed out a lot more outside of the limitations of the preview we were given, but I have to admit, it doesn’t work as a very compelling plot element at first.

Carrying out the first few main missions gave us a good look at the gameplay you can expect from the rest of Atelier Ryza 3. The main missions are where we spent most of our time, which included tasks like collecting materials, synthesizing, and defeating enemies. In between these missions, you can craft and upgrade your weapons, take on side missions, and more.

Compositing in Atelier Ryza 3 was a surprisingly fun experience, as it can be hard to hit the nail in the head when it comes to crafting RPG titles. Too often, games will rush into crafting as an extra task that is unnecessary and lacks creativity and thought. But with Atelier Ryza 3, there’s a lot more that goes into the build, as you’ll be able to craft anything from Grass Beans to Onyx Blades. While creating these items, you will obviously need the necessary ingredients to enhance them. But you do get particularly powerful options when it comes to boosting it this way You He prefers. Whether you want to increase your healing or damage is all up to you.

I particularly enjoyed crafting the Onyx Blade for Agatha. This was the first time I’d ever set out on my own for the first time in tuning without any guidance, and I’m absolutely smitten with so many bewildering options at my fingertips. I started with enough – I learned the recipe and got to work on the blade by crafting ingot bars. But when you start the weapon crafting process, you have the option to add materials for effects, attributes, and quality. Now that I’m flying on my own, I have to choose my own components and effects – I end up using attack attack, massive damage boost against raptors, attacker level increase…and voila! all is OK. there amazing The amount of customization is in the crafting system, and even that makes it lite. It might be a little much to wrap your head around, but it’s incredibly satisfying to hold things you’ve poured so much customization into. It’s very similar to previous Atelier Ryza titles in this regard, of course, but it really sings in Atelier Ryza 3.

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On the other hand, the combat system takes your classic JRPG traits, including turn-based attacks, blocking, normal and magic attacks, and leveling up. Atelier Ryza uses 3 different fighting modes that bring a much needed twisted flavor to traditional dueling. Whether you focus more on dealing the most damage or building up your attack meter, you can switch up your mode to suit your current situation. The game also makes great use of all characters, allowing you to seamlessly switch between active characters or call a friend for help if they have a certain skill your opponent is vulnerable to. I’ll go ahead and admit it – I found the combat system a bit daunting at first, but once you get used to it, it’s an absolute blast to work with in the fast-paced battles.

Portrait of a city in Atelier Risa 3.

The art style on Atelier Ryza 3 has a wonderful glow, which gives the space a hazy, dreamlike look. You’ll be surrounded by bright, vibrant colors at all turns, whether you’re stopping to smell the flowers or dealing with drool-worthy, adorable-looking enemies. One could liken the style to popular games like Genshin Impact or Legend of Zelda – it provides a welcoming and fun atmosphere that makes you feel right at home. Much thought and care has been put into the appearance of the outside world, especially when it comes to the characters; The clothes are intricately detailed in ways that accentuate each character’s personality, with Puss given darker tones due to his cold nature, while Claudia and Risa are given friendly, lively tones to express a more innocent and youthful vibe.

This little glimpse into the vast world of Atelier Ryza 3 makes the title look incredibly promising – a true JRPG fan’s paradise.

The only noticeable problem is the one with the character animations. When walking or running, Ryza’s movements appear awkward and stiff, with the movements making sudden movements instead of being more fluid and relaxed. This does not have much effect on the quality of the game, but sometimes it can detract a bit from the experience. Even the animation during scenes can look a little weird – facial expressions sometimes linger on a character’s face a few seconds longer than they should. This can give an impression of “sophistication” when approaching the game from a purely aesthetic point of view.

However, this little glimpse into the vast world of Atelier Ryza 3 makes the title look incredibly promising – a true JRPG fan’s paradise. The pitch-perfect combat system and, perhaps most notably, the remarkably new take on somewhat awkward crafting animation and problematic sparse figure (but hey, it’s a JRPG after all), so you can color me sold on those merits. Personally, I’m looking forward to what Atelier Ryza 3 has in store for us as we go through our final journey with Ryza and her friends.

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