Escape from Tarkov Take a stronger stand against cheaters

The developers claim to ban “several thousand cheaters per day”.


Escape From Tarkov, while not the most popular of titles, has enjoyed a healthy and dedicated player base since its release, bringing a new twist to the FPS genre with its extraction-based gameplay, however, like many PC games like it, it has always plagued cheaters, and recently took on the COO of the development team, Battlestate Games reddit To speak directly to fans.


They explained that every time “a problem arises with cheaters… fans immediately start blaming us for not caring.” They try to argue that this is not the case, and they make several key points to explain what is currently being done to combat the issue of cheating. First, they state that “the work of catching cheaters is always on” and that cheaters “usually come in waves”

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Battleye, their anti-cheat software “keeps improving”, but the problem is that the cheating technology is also constantly improving, so it is an endless competition between the two sides, and the cheating side sometimes has the advantage. The COO further states that Battleye has been updated four times “in the past week alone”. They state that they continue to improve their fraud detection and reporting tools.

Escape from Tarkov cheat

Finally, they claim that Escape From Tarkov currently bans “several thousand cheaters per day and usually most of them get banned after playing a bit”. The COO ends the post by saying, “Your concerns and discontent are crystal clear to us. And it always has been. Report all these bastards, we’ll make the game cleaner together.”

To put it gently, that was the message no Well received by fans on the subreddit. Essentially, many are highly skeptical of the “thousand cheaters a day” claim, as it contradicts reports of other game bans, and games with potentially higher play counts, such as Dota 2, which recently banned 40,000 players after weeks of a “hoax” gimmick. It should be noted that Dota 2 is a free-to-play title, unlike Escape From Tarkov, which has an average daily peak concurrent play count of around 600,000.

Overall, fans think not enough is being done manually. Many claim that the game is poorly programmed at a basic level, as what you have in your inventory is sent to every client on the server, making it very easy for cheaters to access. Others claim to have reported cheaters but still find them in future lobbies at a later date. And some cases were simply too glaring, like cheaters seemingly able to go invisible in the middle of a game for over a month, with Battlestate unable to fix the problem.

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